3DMAX 室内效果图制作流程,看完就会了
<img src="https://mmbiz.qpic.cn/mmbiz_png/JaFvPvvA2J3B41EfdNl32V2xvu9KtuA0I3v1sZrKlt902WDZdhTjfq4hYHfxNDfQz0Id9mIkMySbsov3IFJMUg/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">点击蓝字 <strong style="color: blue;">·</strong> 关注<span style="color: black;">咱们</span><p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">1.创建模型</span></strong></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">建模是<span style="color: black;">基本</span>,所有的东西都是从模型<span style="color: black;">起始</span>。3DMax<span style="color: black;">供给</span>了多种建模方式,先创建<span style="color: black;">有些</span>基本的模型,再<span style="color: black;">经过</span>修改器来改成合适的模型,<span style="color: black;">亦</span><span style="color: black;">能够</span><span style="color: black;">运用</span>二维图形<span style="color: black;">经过</span><span style="color: black;">有些</span>专业的修改器来进行,<span style="color: black;">倘若</span>是<span style="color: black;">尤其</span>复制的模型<span style="color: black;">能够</span>将对象转换为可编辑多边形进行模型的创建。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/h8TpPFYic71tegbBUFIWicJCx4t3Jszg5LYTkrejkmuMKqL5TpDXZFVZOTLWABQvbWmSA3GWseZCu3JHCwoOVoBA/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">2.制作材质</span></strong></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">创建好模型后,<span style="color: black;">必须</span><span style="color: black;">运用</span>材质编辑器制作材质。<span style="color: black;">倘若</span><span style="color: black;">无</span>赋予合适的材质,都不是一件完整的作品。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3DMax<span style="color: black;">供给</span>了许多材质类型,既有能够实现折射和反射的材质,<span style="color: black;">亦</span>有能够表现凹凸不平表面的材质。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/h8TpPFYic71tegbBUFIWicJCx4t3Jszg5LgTVoQegKvqEXjQLZ2wVpaFVw1goMcib68PXE91NMMMMLcWcico8BMhQQ/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">3.灯光相机</span></strong></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">部署</span>灯光照明和相机<span style="color: black;">方向</span>是一个场景中必不可少的,<span style="color: black;">倘若</span><span style="color: black;">无</span>恰当的灯光与相机,场景就会大为失色,有时<span style="color: black;">乃至</span><span style="color: black;">没</span>法表现创作的意图。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在3DMax中<span style="color: black;">咱们</span>既<span style="color: black;">能够</span>创建普通的灯光,还<span style="color: black;">能够</span>创建基于<span style="color: black;">理学</span>计算的光度学灯光<span style="color: black;">或</span>天光、日光等真实世界的照明系统。<span style="color: black;">经过</span>为场景添加摄像机<span style="color: black;">能够</span>定义一个固定的视角,用于观察物体在虚拟三维空间中的运动,从而获取真实的视觉效果。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/h8TpPFYic71tegbBUFIWicJCx4t3Jszg5Lv0mq4hovxd9sZyN634J47t76bWv9ykZPAFrURWFkO1iaS2T7rsdlU5g/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/h8TpPFYic71tegbBUFIWicJCx4t3Jszg5LDH6M7EXyJO8icHicsdqc0KyLzZS49hMsSk2kwEV1fgGTdYiaZicbPl167w/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">4.渲染场景</span></strong></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">完成上面的操作后,<span style="color: black;">咱们</span>还<span style="color: black;">必须</span>渲染场景,<span style="color: black;">经过</span><span style="color: black;">调节</span>参数添加颜色<span style="color: black;">或</span>环境效果,把预先设置好的材质合成在<span style="color: black;">已然</span>建好的模型上,以达到预期的效果。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/h8TpPFYic71tegbBUFIWicJCx4t3Jszg5LGJO0WjN8vGxgKmBr2NiaOeynZvshkWoomBw7mMmibEicboYJJOlskksoA/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">5.PS后期处理</span></strong></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">后期合成<span style="color: black;">能够</span>说是3DMax制作的最后一个环节,修完图的效果图才叫效果图, Photoshop进行修改,以去除<span style="color: black;">因为</span>模型<span style="color: black;">或</span>材质、灯光等问题而<span style="color: black;">引起</span>渲染后<span style="color: black;">显现</span>的瑕疵,以达到写实级效果图的效果。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/h8TpPFYic71tegbBUFIWicJCx4t3Jszg5LQqFmvgY53oUbup8ro7PbyVKlIF9Shj7SRlpFKOJNr48grozejuicu4Q/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
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