漫画都用UE5,Blender,Max绘制了?!绑定,特效模拟,卡通渲染齐上阵!
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">点击上方蓝字</span><span style="color: black;"><strong style="color: blue;">CG世界</strong></span><span style="color: black;">关注<span style="color: black;">咱们</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">“ 感知技术 · 感触CG · 感受艺术 · 感悟心灵 ”</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">中国<span style="color: black;">特别有</span>影响力影视特效CG动画<span style="color: black;">行业</span>自<span style="color: black;">媒介</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">说到</span>漫画,<span style="color: black;">非常多</span>人会<span style="color: black;">第1</span>时间想到隔壁的霓虹。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">从漫画鼻祖葛饰北斋首次<span style="color: black;">说到</span>“漫画”一词,发展到如今已有300<span style="color: black;">数年</span>;手冢治虫的<span style="color: black;">显现</span>成功将日本漫画带入到了全新发展时期,日本<span style="color: black;">亦</span>一跃<span style="color: black;">作为</span>世界范围内漫画事业最繁荣的国家。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">漫画事业蓬勃发展,新秀漫画家层出不穷,除了漫画的内容在<span style="color: black;">持续</span>创新,漫画的创作方式<span style="color: black;">亦</span>是日新月异。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jzVhcicCVqAhiaGWDMxmfxwLSNsXNRSicy2xKzTHT9vO1sWvpRpicibwHdMg/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">从最早的纯手绘,到后来的数字化<span style="color: black;">工具</span>,越来越多的<span style="color: black;">青年</span>漫画家<span style="color: black;">起始</span>在创作流程中运用数字技术。<span style="color: black;">例如</span><span style="color: black;">做为</span></span><span style="color: black;">ComicStudio、IllustStudio</span><span style="color: black;">继任者<span style="color: black;">显现</span>的<span style="color: black;">CLIP STUDIO PAINT</span></span><span style="color: black;">,就受到不少漫画家的好评;如今除了CSP外,虚拟引擎和Blender等软件<span style="color: black;">亦</span><span style="color: black;">作为</span>了一部分漫画家的助力</span><span style="color: black;"><span style="color: black;"><span style="color: black;">工具</span>。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">这其中,就有日本的80后鬼才漫画家-浅野一二O。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBHcerbASj5rTsf7kicOqQXsZBD0G8Khib99sKyTtK3jHBBzUuvETM719vw/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">浅野一二O,1980年出生在日本茨城,从小<span style="color: black;">便是</span>宅男属性,在同龄男<span style="color: black;">孩儿</span>驰骋在田间大路上时,浅野的大部分时间都是窝在家里画画。小学时期经常蹭年长6岁的姐姐的漫画书,《高校!奇面组》是他的<span style="color: black;">第1</span>本启蒙漫。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">正式出道前曾短暂担任过高桥真的助手,后来机缘巧合之下靠搞笑漫画出道,但<span style="color: black;">火速</span>就陷入迷茫,进入创作萧条期。直到大四那年,凭借着<span style="color: black;">诱发</span><span style="color: black;">没</span>数<span style="color: black;">青年</span>人共鸣的作品《多美好的人生》杀出了重围。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_jpg/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBH6umZ6k5dQEMDFmu3iaxicLk4JqQ3XN4UsaH1yibuR42Fiax4lk62LqeNYg/640?wx_fmt=jpeg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">这之后的浅野一二O<span style="color: black;">最终</span>找到了自己的风格,在致郁的<span style="color: black;">同期</span>又很治愈<img src="https://res.wx.qq.com/t/wx_fed/we-emoji/res/v1.3.10/assets/newemoji/Lol.png?tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">。虽然不是人人都能接受这种风格,但<span style="color: black;">亦</span>稳稳圈了一波粉;被形容为在<span style="color: black;">公众</span>中名气不大,但在局部群体里很受欢迎的漫画家。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">亦</span>是从连载《多美好的人生》<span style="color: black;">起始</span>,浅野一二O首次尝试用数字<span style="color: black;">办法</span>画漫画,用上了PhotoShop。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBH1E72oFicQnORc4V4vzgnG6QTd2zbRc1MxICH99IUQSoMic1shs4GV20A/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">大学主修设计后,浅野接触到了PhotoShop,<span style="color: black;">逐步</span><span style="color: black;">起始</span>在电脑上绘画,慢慢地浅野觉得它<span style="color: black;">亦</span><span style="color: black;">能够</span>用来制作漫画。在《多美好的人生》创作初期,浅野是将模拟手稿用扫描仪读取,在PhotoShop中调色后输出,<span style="color: black;">做为</span>手稿交给编辑。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">随着作品<span style="color: black;">连续</span>连载,03年浅野<span style="color: black;">起始</span>用PhotoShop处理数码相机拍摄的照片,用来作漫画背景,04年的浅野尝试将PhotoShop的原稿文件直接<span style="color: black;">供给</span>给出版社<span style="color: black;">做为</span>入稿原稿。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">用PhotoShop制作的背景不仅能够再现极小的细节且非常逼真,这<span style="color: black;">亦</span><span style="color: black;">成为了</span>浅野作品的一个特点。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBHPqOmHQOYZb4V2XE1lMY2u9ISLk2icCQlhtcicFCJaHHoRswQlKlUY6Tw/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">从这之后浅野<span style="color: black;">起始</span>积极采用依据照片绘制背景的<span style="color: black;">办法</span>,随着<span style="color: black;">持续</span>地创作,<span style="color: black;">照片</span>库里的照片<span style="color: black;">亦</span>越来越多。然而虽然收集了<span style="color: black;">非常多</span>的照片,但<span style="color: black;">亦</span>不可能所有漫画都能找到合适的照片,为了得到<span style="color: black;">必须</span>的构图,浅野不<span style="color: black;">得不组合<span style="color: black;">区别</span>场所、<span style="color: black;">方向</span>的照片,这项工作<span style="color: black;">亦</span><span style="color: black;">逐步</span>变得吃力起来。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">随着技术进步,浅野再次改进了创作<span style="color: black;">办法</span>,这一次他引入了3D技术。<span style="color: black;">用3D来生成背景,<span style="color: black;">没</span>论什么样的构图都<span style="color: black;">能够</span>实现,还<span style="color: black;">能够</span>创造出人类<span style="color: black;">没</span>法拍摄的照片。</span></span></p><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBHYXUgbevOicausvujo3lKyezKNwbKR5ntIq6Uia53Ke8CE67EibIQxZp1A/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">粘贴在PhotoShop上的3DCG画像,<span style="color: black;">经过</span>“修饰”转换为漫画手稿</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">日前</span>,浅野作品中几乎所有背景都是在3D的<span style="color: black;">基本</span>上制作的。用Blender建模,<span style="color: black;">运用</span>Adobe Substance 3D进行纹理制作,<span style="color: black;">运用</span>UE进行布局,光照,摄影... 以这种方式绘制的3D再被Photoshop合并到漫画手稿中。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBHk20PXibPQNoibq0HVnWn6XmaBRxaqCLdrquicKHt2bjXRp7DFqcYxq1bg/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">PhotoShop的操作画面。右上是“导航器”面板和Adobe Stock收纳素材的“CC程序库”面板切换<span style="color: black;">运用</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在浅野一二O看来,PhotoShop和3D的导入,将会为漫画开拓新的可能性,让漫画家创作出从未见过的漫画。浅野是这么想的,<span style="color: black;">亦</span>是这么一步步实践的…</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jWoT4HgHgcxmmx04MjMxM6evKEC4ribLwf8QW2HlMqQ1YS6XLrLjcFIw/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">PART.01</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/iaBOCqUQiaXlwHfCCPY9sx50IqtopYAW3HqibicIs4HWSX51DSjh7kAibRdt6zehrflXPFBX6IzvbXEqLfhjrfEnUicA/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">《恶魔的破坏》</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/JKBZt4dPzSDLoChATGbmwMPJExNNkVr61PEANjPQ2LEhEaKzOV3Y3h5tlaf8xaWZ1iaeO6mT5C0uojibBGKjec1g/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBHDT7aKjklk1SMkL9jONzTPiayrNVBbjLZJ2J1wQ9JIFqdwR1brtXmeXw/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">漫画讲述了一艘巨大母舰“降落”在东京上空,世界似乎即将迎来终结,<span style="color: black;">亦</span>是在那一天<span style="color: black;">起始</span>绝望融入了<span style="color: black;">平常</span>,而小山门出、中川凰兰两名少女的故事<span style="color: black;">亦</span>从<span style="color: black;">这儿</span>展开。在创作这部漫画时,除了用G笔手绘,还用到了照片素材和3D素材。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">由于</span>是一部科幻作品,会有宇宙飞船、<span style="color: black;">设备</span>人之类的场景<span style="color: black;">显现</span>。浅野最<span style="color: black;">起始</span>采用的是自己画出设定场景,<span style="color: black;">而后</span>由工作人员<span style="color: black;">按照</span>自己的设定画进行作画,但偶尔会<span style="color: black;">显现</span>与浅野最初设想南辕北辙的<span style="color: black;">状况</span>。为了彻底杜绝错误的<span style="color: black;">出现</span>,浅野决定创建一个3D模型。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBH2sJAWfn8CSETvRdCXObW8CgIicyFbiaxtYcBKpD6LqjBiaBnkB01nugicw/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n1oxqfia9c7HTOYQI8q3hpBH5OSysYtLvnH8O0C9b6tFxuHYIqB8voKPnYlkepJHHyCkafVnBsbmCg/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">浅野和3DCG助手2个人制作的“母舰”3D模型,当时用的软件是Autodesk 3ds Max</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在《恶魔的破坏》正式<span style="color: black;">起始</span>连载之前,浅野和助手就<span style="color: black;">起始</span><span style="color: black;">运用</span>3D软件建模,最初尝试了MODO,后来换<span style="color: black;">成为了</span><span style="color: black;">持有</span>画卡通线条的插件Pencil+的3ds Max 。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jZQibsz2PtoQanMhFqxI5n9cSb2Yd6YtkXO7Ud7xl29cwRwQPFTibR5Ng/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">当然<span style="color: black;">亦</span>有<span style="color: black;">必须</span><span style="color: black;">尤其</span><span style="color: black;">重视</span>的<span style="color: black;">地区</span>,<span style="color: black;">例如</span>漫画是<span style="color: black;">经过</span>用轮廓和黑白绘画来制作的,标准做法远处物体用更少的信息绘制和跳线, <span style="color: black;">然则</span><span style="color: black;">运用</span>3D技术,即使是远处的物体<span style="color: black;">亦</span>有<span style="color: black;">仔细</span>的细节,<span style="color: black;">引起</span><span style="color: black;">照片</span>的密度<span style="color: black;">增多</span>,<span style="color: black;">因此呢</span>还<span style="color: black;">必要</span>设计手动减少信息量的<span style="color: black;">办法</span>。</span></p><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jBHliaprJlwoNIQu6iauwcAqonTSiavQaJKmzGcptBHhf4QicIqRCNrReHg/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">《恶魔的破坏》7卷24-25页<span style="color: black;">显现</span>的“母舰”,这一“母舰”模型是<span style="color: black;">按照</span>城市景观照片的视角渲染,并<span style="color: black;">做为</span>绘图参考</span>。</p><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jL0drUDUvwiaCsAcQ0ibZ1l9wg0W7LTDVORXlyITibH43dpOv4UpJbt66A/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">“母舰”模型的局部放大。简单的形状组合模型上应用法线贴图来表达精细的凹凸。仅仅是<span style="color: black;">增多</span>一张法线贴图,在处理为漫画用的黑白图像时,细节就能<span style="color: black;">极重</span><span style="color: black;">加强</span>。</span></p><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jNibKApBROAQPaf5QSOJL0Xy5SMX49FMIdZiaTsuXAW6nI1v8QcqzSEMw/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">6卷的45页<span style="color: black;">显现</span>的“母舰”,<span style="color: black;">便是</span>用到了<span style="color: black;">以上</span><span style="color: black;">办法</span>绘制的局部放大图。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jY93uLYibH64dPqxQqicTu4lqII17uNJXV805KftJ1IIyciaHm3JySqexQ/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">一样</span>是“母舰”模型的局部扩大。3D的<span style="color: black;">优良</span>就在于创建的模型<span style="color: black;">作为</span>资产,并且<span style="color: black;">能够</span><span style="color: black;">按照</span><span style="color: black;">必须</span>多次生成<span style="color: black;">拥有</span><span style="color: black;">各样</span><span style="color: black;">方向</span>和视角的图像。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jvj1sMOONOmepFxoT3aSqxTic1lW9ggJvHLeluevn0UNgBJ0Oibu6XWYA/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">6卷46-47页<span style="color: black;">显现</span>的“母舰”局部放大图</span></p><span style="color: black;">除了上面的<span style="color: black;">显现</span>的“母舰”,制作主角们的学校和房间时<span style="color: black;">亦</span>都<span style="color: black;">运用</span>到了3D的技术。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/sz_mmbiz_png/Nwd7ra8x6n2iat93iaWIAgqy4YFOfVPF9jaicnv0wm4pNoHFKgVvTlmkGOcVLv6X4w6MX9Negf4xa8HxU9EQSrQ5g/640?wx_fmt=png&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">左:3DCG助手制作的学校教室模型 右:《恶魔的破坏》8卷48页。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">教室以外,<span style="color: black;">思虑</span>到以后<span style="color: black;">亦</span>许会用到这些资产,浅野和团队还对走廊和楼梯进行了建模。<span style="color: black;">由于</span>不<span style="color: black;">必须</span>最高质量的渲染图像,<span style="color: black;">因此</span>浅野<span style="color: black;">始终</span>在UE4中实时<span style="color: black;">表示</span>场景数据,像位置勘查<span style="color: black;">同样</span>移动摄像机,并<span style="color: black;">运用</span>快速拍摄的屏幕截图。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">左:3DCG助手创建的房间 右:8卷96页</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在“时间旅行”的场景中,浅野<span style="color: black;">亦</span>运用了CG模拟技术来呈现<span style="color: black;">拥有</span>四维五维空间氛围的画面。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">因为</span>手绘大规模破坏场景<span style="color: black;">必须</span>花费<span style="color: black;">非常多</span>时间,浅野在制作破坏场景时<span style="color: black;">亦</span>用了3D技术。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">左:8卷59页 右:8卷99页</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">这儿</span>用到的是“破坏模拟”等功能,<span style="color: black;">运用</span>Autodesk Maya的“断裂模拟”功能生成,用Arnold的卡通着色器进行渲染。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">破损的建筑物是经由Blender的碰撞模拟制作的,受电脑配置影响<span style="color: black;">很难</span>模拟过于细小的碎片,为此浅野团队<span style="color: black;">另一</span>制作了碎片后将其堆叠在<span style="color: black;">一块</span>,再进行加工处理。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在《恶魔的破坏》中,<span style="color: black;">由于</span><span style="color: black;">名人</span><span style="color: black;">必须</span>非常精细的表情和姿态刻画,<span style="color: black;">因此</span>几乎所有的角色都是手绘的。但其中有一个<span style="color: black;">海量</span><span style="color: black;">显现</span>的角色稍微<span style="color: black;">区别</span>,<span style="color: black;">便是</span>登场数量众多,且形状容易用3DCG制作的“入侵者”们。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Autodesk 3ds Max制作的“入侵者”3D模型</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">浅野让助手随意添加骨骼绑定,并添加奔跑动画。在入稿到漫画中时,<span style="color: black;">运用</span>了卡通渲染器来渲染外轮廓线。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">“入侵者”模型渲染图像</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">用俯视<span style="color: black;">方向</span>相机拍摄的“入侵者”模型渲染图像</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">6卷125页,为<span style="color: black;">以上</span>渲染图像。这一帧中的信号灯、<span style="color: black;">自动</span>车及道路,都<span style="color: black;">运用</span>了3D素材的渲染图像</span><span style="color: black;">漫画中<span style="color: black;">显现</span>的双足行走<span style="color: black;">设备</span>人和人形<span style="color: black;">设备</span>人,是<span style="color: black;">亦</span>由浅野和助手建模,这些模型都<span style="color: black;">包括</span>骨骼,并<span style="color: black;">在Blender中完成姿势设定和渲染。</span></span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">浅野一二O的终极<span style="color: black;">目的</span>,是<span style="color: black;">运用</span>3D技术创建一座漫画中的虚拟城市,这一<span style="color: black;">目的</span>在他<span style="color: black;">日前</span>连载的新作中实现了。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">PART.02</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">《<span style="color: black;">MUJINA IN TO THE DEEP</span>》</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">这是一部献给对“生活”产生<span style="color: black;">可疑</span>,对“活着”陷入迷茫的少男少女,为自由而战的战斗动作漫画。</span></p><span style="color: black;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">关闭</div>
<div style="color: black; text-align: left; margin-bottom: 10px;"><strong style="color: blue;">观看<span style="color: black;">更加多</span></strong></div>
<div style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">更加多</span></div>
</div>
</div>
</div>
</div>
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">退出全屏</div>
</div>
</div>
</div>
</div>
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">视频加载失败,请刷新页面再试</p><a style="color: black;"><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACIAAAAqCAMAAADhynmdAAAAQlBMVEUAAACcnJycnJycnJyoqKicnJycnJycnJycnJycnJyfn5+cnJydnZ2enp6kpKSdnZ2cnJyenp6cnJycnJycnJybm5t8KrXMAAAAFXRSTlMAyeb3CNp3tJRvHIEtJhBgqztWRJ+p5TqGAAABCklEQVQ4y5WTi27DIAxFAUMhgTzX8/+/urB2pdKI0x0pSoRuruyLbf7gF3PBaDE6X44LyY0D1SJQsfd9PpMM/CJx60v8SmV1HMSi1lKyA1n0jnwWSO08l04uJbxpBmTrpDtbGB6fmxC6Tc4BHv9aZDJdJsHW9w43Jez9x8T5M4l31WZsJn2bsYY+nUum2lQkGIVANPZ4FCLWOJImSTgjZE2SkU9crmu57mj9JBc93Qzj9R1d3HSG5bN5MRsnUzcGKK8Ns02z+Da7rYQE4bUE2PG1C6kVnkCyf0pwX8/jwbyxCLhcHpKTFkvkwK3pRmXtRrVFoTGYLvN+t0EUl0qrRaF1pFBz0anp/ptvNB4SY1XDAVMAAAAASUVORK5CYII=" style="width: 50%; margin-bottom: 20px;"> 刷新 </a>
</div><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADkAAAA5CAMAAAC7xnO3AAAAY1BMVEUAAAD///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+aRQ2gAAAAIXRSTlMAOx20pMJbzBQNTDGTh2ohLCZmeUF2hEmXCFdxUquef4yHE17nAAACnklEQVRIx9WW2xqiIBSFRc1AUATJU1a+/1MOm0NYKvnNXM260ZLftRcbqCQinOLI0yiY/iXKuUZPjx5Fk+6RhF1yHiVF0wC6IZfr9fqIkpRqdNyQ9AoiUU8g+YZ8Xn96YmNKvkhkLMskKgEo/yJzaxkXeZsGsjeWKEIFU/FBZgA+D5yEwGtTgR0J18lYUvdcLZ1YkUjLf+a0saYYSG/J3Hury+WSkTCjCETtF6Mvd8QGJMZSWIfsAlKhWGRl5zQ1ZNBDgy/zzvvFavWUK7SyTRs+rsiUZS/4LHIHyo8VgBx7vDkKx2WhPS7dD1Q6cNlu2dTa0gMys4bz/vJR6ph8ADgcVcSVUkfnhzJTc6gRj8fbCOHk30UI2KC+V4gKjskJQqC5frFHli0kafogFIfFkAXVCSqdAFVR8pmtVCWiXCtaarbWpGtQAYx7sjf2GCbfjFRQpH7lTLucveSMBE7+Z6VqViT2/PVs0d7hPk9TUcTaUuVaT8k/f/v6SXOgyG7InZaSvM8vj/309LrbvpSAORDH2/kWGyHhm/u5AYUc8qdFBRRrsV749bRv6I5x1OY50GZUUxQz9aGplAXZcOQ1DL3vwsTyvHQ2YWgjZV2rDTmxYRjUuoBvcQDr7QRLBiiNzJ4BawG3FLtTmEMGBigTRyC2oIKht1vbwLWrKmXKBZal+yApDGhm4q5JCVdNdrZeQBe8B44WnE2NGmxrR1bCvMugHdkhSwMWI9wjIGeosnPlJmNrst6PQrpeFkBSyAmkdD016DYqAVC6HHcNtnCPgazcuytAd5IqB/qYtq4bkP7vnEaL3W4KH9/HhKBAKl8XFUlMIWYIek4hZgh6UtjHBLVA4pPkCKRf9jOQ5Kwp1UvPDyb3qkPJaRG8Ln7f8Q8Bki/Kj5IYnQAAAABJRU5ErkJggg==" style="width: 50%; margin-bottom: 20px;">
</div>
</div>
</div>
</div>
</div>
</div>
<div style="color: black; text-align: left; margin-bottom: 10px;">
<div style="color: black; text-align: left; margin-bottom: 10px;"> <a style="color: black;"> 视频详情 </a> </div>
</div>
</span><span style="color: black;">这部新漫中<span style="color: black;">显现</span>的<span style="color: black;">全部</span>世界和城市背景,都是在UE5中创建的。<span style="color: black;">由于</span>浅野算不上UE的专家,<span style="color: black;">因此</span>他在创建城市之前就为自己定下了规则,<span style="color: black;">便是</span>不<span style="color: black;">运用</span><span style="color: black;">繁杂</span>功能,且尽可能自己创造。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">左:UE5创建的街景 右:浅野<span style="color: black;">这里</span><span style="color: black;">基本</span>上绘制添加主角完成的彩色原稿</span></p><span style="color: black;">之<span style="color: black;">因此</span>想到<span style="color: black;">运用</span>UE,是在浅野玩了很<span style="color: black;">长期</span>开放世界游戏后,突发奇想<span style="color: black;">期盼</span>能将其用在自己漫画背景上。在<span style="color: black;">科研</span>了一众游戏引擎后,<span style="color: black;">发掘</span>只是用在漫画和插图背景上,<span style="color: black;">无</span>初始成本的UE最合适<span style="color: black;">不外</span>。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">且UE<span style="color: black;">拥有</span>Landscape和Foliage等功能,<span style="color: black;">能够</span><span style="color: black;">容易</span>创建大型地图,并能进行实时渲染。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">UE制作的街区</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">从上一部作品结束到新作连载<span style="color: black;">起始</span>,浅野和他的团队花了6个月的时间在制作虚拟城市<span style="color: black;">基本</span>部分上。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">7月:决定建筑和材质的规格。确定建筑的各个部件如窗户、门、墙体的尺寸,以及建筑的高度。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">8-9月:集中制作建筑的部件和<span style="color: black;">必须</span>自制的资产。<span style="color: black;">针对</span>买不到的如日本独有的道路标识、自动售货机、交通信号灯等道具和资产,就<span style="color: black;">运用</span>Blender来建模。</span></p><span style="color: black;">10月:<span style="color: black;">起始</span>在UE的地形系统中制作地面,<span style="color: black;">部署</span>道路和区块。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">之后<span style="color: black;">始终</span>到当年年底,都是在制作大批建筑,并且在土地上排布。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;">在制作建筑物时,浅野采用了在UE5上组装模块化结构的<span style="color: black;">办法</span>,<span style="color: black;">经过</span>组合墙体、窗户、屋顶等部件的<span style="color: black;">各样</span>变化来<span style="color: black;">增多</span>建筑的变化。</span><span style="color: black;">建筑墙体的高度统一成2.8米/层,宽度和深度以10cm为单位创建,<span style="color: black;">这般</span>在UE5上<span style="color: black;">能够</span><span style="color: black;">容易</span>组合部件。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">建模时的建筑物部件。尺寸统一的<span style="color: black;">同期</span><span style="color: black;">增多</span>了部件种类,<span style="color: black;">按照</span><span style="color: black;">区别</span>组合方式<span style="color: black;">能够</span>制作出多样化的建筑。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">对于其他3D模型,浅野贯彻了日本特定资产<span style="color: black;">尽可能</span>自己制作,<span style="color: black;">同期</span>积极购买其他类资产的原则。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">例如作品中<span style="color: black;">显现</span>的鞋子和刀都是浅野自己设计和建模的,<span style="color: black;">因为</span>鞋子<span style="color: black;">必须</span><span style="color: black;">按照</span>角色动作进行动画处理,还特意添加了骨骼创建了动画,并将动画数据导入UE5后<span style="color: black;">运用</span>。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">右上为浅野设计的刀和鞋子,左下是加了纹理贴图的自动贩卖机,右下为<span style="color: black;">各样</span>招牌的纹理样本</span></p><span style="color: black;">在Substance 3D Painter中进行纹理处理,材质是<span style="color: black;">一般</span>PBR材质,<span style="color: black;">由于</span>不想为<span style="color: black;">每一个</span>资产创建特有的材质,<span style="color: black;">因此</span>尽可能<span style="color: black;">运用</span>了UE5的材质层 。</span><span style="color: black;"><span style="color: black;">针对</span>墙壁和屋顶等大型部件,<span style="color: black;">运用</span>通用材质代替特定材质。<span style="color: black;">因为</span>有必要定义零件尺寸和纹理尺寸的标准,决定将2k纹理对应为2m,进行展UV。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">上:<span style="color: black;">运用</span>到的PBR材质纹理 下:UE5材质层的纹理遮罩</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">与室外城市<span style="color: black;">区别</span>,室内<span style="color: black;">运用</span>到的付费资产要<span style="color: black;">更加多</span><span style="color: black;">有些</span>。窗户本身<span style="color: black;">运用</span>Emissive Material制成,充当了光源之一。<span style="color: black;">倘若</span>光源不足,则<span style="color: black;">按照</span><span style="color: black;">必须</span>添加点光源。</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">灵活运用3D模型的动作场景</span></strong></span></p><span style="color: black;">虽然在漫画制作中,<span style="color: black;">一般</span><span style="color: black;">状况</span>下<span style="color: black;">名人</span>都是手绘完成,但在某些激烈的动作场景中,<span style="color: black;">亦</span>会基于3D模型进行绘制。</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在UE默认的人偶模型<span style="color: black;">基本</span>上进行修改定制(<span style="color: black;">如给人偶穿上原创的鞋子,<span style="color: black;">或</span>手持武器等</span>),之后<span style="color: black;">调节</span><span style="color: black;">方向</span>,<span style="color: black;">选取</span>一个最美观的<span style="color: black;">方向</span>(<span style="color: black;"><span style="color: black;">运用</span>UE<span style="color: black;">能够</span>从数字相机<span style="color: black;">没</span>法达到的<span style="color: black;">方向</span>来拍摄动态的动作姿势</span>)。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">接着<span style="color: black;">按照</span><span style="color: black;">调节</span>好的3D人偶模型场景渲染图像,再<span style="color: black;">这里</span><span style="color: black;">基本</span>上进行手绘,最后会用遮罩把3D人偶模型擦掉<span style="color: black;">隐匿</span>。<span style="color: black;">这般</span>一来就<span style="color: black;">能够</span>减少绘画时<span style="color: black;">因为</span>透视错误<span style="color: black;">引起</span>的修改工作,大大缩短了绘画时间。</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">渲染图像、进行加工和编辑</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">所有的图像处理、编辑和原稿绘画工作都在Photoshop上完成。处理渲染图像的流程和<span style="color: black;">运用</span><span style="color: black;">实质</span>照片<span style="color: black;">做为</span>背景的流程几乎完全相同。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">由于</span>3D的信息量少于<span style="color: black;">实质</span>照片且<span style="color: black;">无</span>随机性,<span style="color: black;">因此</span>从中提取轮廓线比<span style="color: black;">实质</span>照片制作成漫画图更加容易,<span style="color: black;">同期</span><span style="color: black;">亦</span>节省了<span style="color: black;">更加多</span>的时间。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">大致工作流程如下:在Blender中完成建模,在Substance 3D中创建纹理,将生成的3D模型以FBX格式导入UE5,并<span style="color: black;">安置</span>在UE5中。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">之后</span><span style="color: black;">在UE5中<span style="color: black;">表示</span>所需位置和<span style="color: black;">方向</span>的3D图,以高分辨率屏幕截图渲染为静态图像,再将图像导入 Photoshop,用滤镜转换为漫画风格,<span style="color: black;">按照</span><span style="color: black;">必须</span>添加线条等制作成漫画图像。</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><span style="color: black;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">随着技术的发展,漫画界<span style="color: black;">亦</span>在走向数字化,除了数字入稿<span style="color: black;">加强</span>了印刷质量,画板等设备使数字绘图质量逼近传统手绘等技术<span style="color: black;">原由</span>外,更<span style="color: black;">要紧</span>的是它<span style="color: black;">极重</span>降低了漫画制作的人力成本。</p>
</span><span style="color: black;"><span style="color: black;"><span style="color: black;">在浅野一二O看来,利用</span><span style="color: black;">3D技术辅助绘图,为他<span style="color: black;">供给</span>了更大的创作可能性。<span style="color: black;">将来</span>,</span></span><span style="color: black;">在保持传统的手绘能力的<span style="color: black;">基本</span>上,将计算机图像转化为自己独特的漫画语言,<span style="color: black;">亦</span>许真的会<span style="color: black;">作为</span>漫画创作的新趋势<span style="color: black;">亦</span>未可知。</span></span><span style="color: black;"><span style="color: black;">做为</span>读者,<span style="color: black;">亦</span>不是<span style="color: black;">不可</span>期待一下<span style="color: black;">更加多</span>“非传统”漫画<span style="color: black;">面世</span>~</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">参考</p>
<h1 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">漫画家 浅野いにお氏が 3D モデリングで描くデジタル作画の<span style="color: black;">将来</span>の形</span></h1>
<h1 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">作品内の街全体をUEで創る漫画家・浅野いにお氏に聞く「Unreal Engine to 漫画」 〜</span></h1>
<h1 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">「漫画と3DCGの親和性って、僕は結構高いと思ってるんです」(浅野いにお)</span></h1>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">End</span></strong></span></p><a style="color: black;"><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span></a><span style="color: black;">点击<span style="color: black;">照片</span>进入详情页</span><a style="color: black;"><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">设计,布线,材质,渲染都“肝”到了极致的机甲硬表面!</p>
</a><a style="color: black;"><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">影视级!全Blender流程!</p>
</a><a style="color: black;"><span style="color: black;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></span></a>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><a style="color: black;">毫<span style="color: black;">没</span>违和感!霉霉说中文视频火了,<span style="color: black;">暗地里</span>AI<span style="color: black;">工具</span>原来是它?</a></p>
我深感你的理解与共鸣,愿对话长流。 期待更新、坐等、迫不及待等。 一看到楼主的气势,我就觉得楼主同在社区里灌水。 对于这个问题,我有不同的看法... 外贸论坛是我们的,责任是我们的,荣誉是我们的,成就是我们的,辉煌是我们的。
页:
[1]