4zhvml8 发表于 2024-8-30 17:18:30

联通王者荣耀卡顿小区专题优化


    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">点击上方蓝字关注「</span><span style="color: black;">前景理论</span><span style="color: black;">」</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz/leIEJrL4t8flMqhakJQXAeFiaM75J0316OxLQr66LXurRvznPWiaR8SNiaqnYWqTYfuEhkernhpUt06feXIswnALg/640?wx_fmt=gif&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;"></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">卡顿小区关键指标定义</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/eibD0Ohc9PzamuuFI0D4icucmdTkvJE9LNRFWSdpqMpUNk9Kj9v48akWA83FIriaaiaKYibD0ArQ1TUdyrWpD4xsWDQ/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">单局卡顿率=&nbsp;(N1*0.2+N2*0.5+N3*0.7+N4)/(N0+N1+N2+N3+N4),<span style="color: black;">倘若</span>本局卡顿率&gt;15% 则记为卡顿局。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/eibD0Ohc9PzamuuFI0D4icucmdTkvJE9LN2fzCeAl7XySjEzv0e3uKfcftA2ib7RO9LcNdYjmib0U75aufNE62wgiaQ/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">无线环境影响时延感知<span style="color: black;">原因</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1、小区(基站)高负荷;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2、覆盖差,<span style="color: black;">包含</span>小区边缘覆盖差、室内深度覆盖差等;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3、覆盖质差,主要指重叠覆盖;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">4、高干扰,<span style="color: black;">重点</span><span style="color: black;">指的是</span>网外干扰;</span></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">王者荣耀业务模型介绍</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">王者荣耀游戏界面内置网络诊断功能, <span style="color: black;">重点</span><span style="color: black;">经过</span>发送3个15Byte的UDP包测试网络延迟, 对战界面<span style="color: black;">表示</span>实时网络时延, <span style="color: black;">引起</span>用户<span style="color: black;">针对</span>延迟<span style="color: black;">尤其</span><span style="color: black;">敏锐</span>,游戏界面实时<span style="color: black;">表示</span>网络延迟值: 105ms以下流畅, 105ms至150ms略有卡顿, 150ms以上<span style="color: black;">显著</span>卡顿, 200ms以上非常卡顿(集团通报), <span style="color: black;">没法</span>完成游戏。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/eibD0Ohc9PzamuuFI0D4icucmdTkvJE9LNG2gx6ic6sUyAKiaJ4zZtduBEP99d9wFVYRMQB1efzlYdJwvedkTK5dog/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">游戏流程:</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><img src="https://mmbiz.qpic.cn/mmbiz_png/eibD0Ohc9PzamuuFI0D4icucmdTkvJE9LNBJp5HzTxXxPPLGBXVBSKq7tu6j8gFrmBlbMvv0Xx4iahNrvKibglbIFA/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></span></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">游戏屏幕<span style="color: black;">表示</span>时延分析</p>
    <h2 style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://mmbiz.qpic.cn/mmbiz_jpg/eibD0Ohc9PzamuuFI0D4icucmdTkvJE9LNiaAPR2IDYMq7sGlwlBkQia69FV6fX9ltvI1SOeBazDqC1cvAkubXD9pg/640?wx_fmt=jpeg&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></h2>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在游戏过程中,屏幕右上角会<span style="color: black;">表示</span>一个时延值,从测试的<span style="color: black;">状况</span>来看,游戏右上角<span style="color: black;">表示</span>时延大于200ms时,游戏画面就会<span style="color: black;">显现</span>卡顿、操作<span style="color: black;">显现</span>延迟,玩家游戏体验差。尝试对王者荣耀进行抓包分析,<span style="color: black;">因为</span>王者荣耀是腾讯私有协议,<span style="color: black;">因此</span>wireshrak解析后呈现的都是TCP包和UDP包,前面<span style="color: black;">说到</span>王者荣耀<span style="color: black;">重点</span><span style="color: black;">触及</span>3个流,其中1个TCP长连接,2个UDP流,而TCP的心跳包是3秒一次,而UDP<span style="color: black;">亦</span>有一个5秒一次的心跳包,而游戏过程中手机屏幕<span style="color: black;">表示</span>的时延变化的间隔还是比较快的,<span style="color: black;">因此</span>心跳包时延应该不是屏幕上的时延,<span style="color: black;">然则</span>心跳包的时延是<span style="color: black;">能够</span>反映网络的质量以及用户的游戏体验,只是统计的粒度是秒级的。</span></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">卡顿小区优化思路</p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">王者荣耀游戏属于实时对战类游戏,且消耗流量少,属于小包业务,<span style="color: black;">因此呢</span>该类型游戏对时延感知<span style="color: black;">敏锐</span>,<span style="color: black;">按照</span>游戏<span style="color: black;">实质</span>体验,感知时延<span style="color: black;">区别</span><span style="color: black;">周期</span>划分如下:</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1.时延100ms以下游戏感知流畅,游戏时延<span style="color: black;">表示</span>为绿色;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2.时延100ms-200ms游戏感知<span style="color: black;">通常</span>,游戏时延<span style="color: black;">表示</span>为黄色;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3.时延大于200ms游戏感知<span style="color: black;">显著</span>卡顿体,游戏时延<span style="color: black;">表示</span>为红色;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">所有现场优化策略以<span style="color: black;">提高</span>卡顿小区时延为<span style="color: black;">第1</span><span style="color: black;">目的</span>,将游戏时延<span style="color: black;">掌控</span>在200ms以内。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">经过</span>覆盖<span style="color: black;">调节</span>、干扰<span style="color: black;">掌控</span>、容量优化、参数<span style="color: black;">调节</span>、传输排查、最低速率<span style="color: black;">保证</span>等<span style="color: black;">办法</span><span style="color: black;">提高</span>游戏体验、降低交互时延。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/eibD0Ohc9PzamuuFI0D4icucmdTkvJE9LN8xstoWibt9ibSc2lxFglNc3ehaUlatqcWWVFtG8mH6FkvhUUqBFiaMWbQ/640?wx_fmt=png&amp;tp=webp&amp;wxfrom=5&amp;wx_lazy=1&amp;wx_co=1" style="width: 50%; margin-bottom: 20px;"></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">卡顿小区<span style="color: black;">提高</span>应对<span style="color: black;">措施</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1)利用CNO工具和网管对基站健康度进行<span style="color: black;">检测</span>,确认参数配置无误、基站设备工作良好;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2)<span style="color: black;">经过</span>MR数据和DT数据,对站点覆盖质量进行优化<span style="color: black;">提高</span>;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3)对达到扩容门限高负荷小区进行扩容,扩容后进行负荷<span style="color: black;">平衡</span>策略<span style="color: black;">调节</span>,防止多载波小区的负荷积压。<span style="color: black;">针对</span>热点区域宏站扩容后依然拥塞小区,<span style="color: black;">意见</span>覆盖区域内新建室分站点或增补微站;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">4)重点监控网管CQI/MCS/单用户体验速率等指标,<span style="color: black;">发掘</span>并优化TOP小区;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">5)针对单流占比高的小区,<span style="color: black;">经过</span>参数<span style="color: black;">检测</span>、馈线连接核查及覆盖<span style="color: black;">调节</span>进行优化,<span style="color: black;">针对</span>利旧U2100老RRU设备开通的UL2100站点<span style="color: black;">意见</span>更换双通道RRU<span style="color: black;">处理</span>;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">6)受限于当前带宽,设置L900与大网间合适的互操作策略;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">7)针对LTE网络覆盖盲区,优化异系统重选、重定向等互操作门限;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">8)<span style="color: black;">经过</span>关闭ANR、关闭异频周期性<span style="color: black;">测绘</span>以及降低异频<span style="color: black;">测绘</span>门限减小<span style="color: black;">起步</span>异频Gap的概率;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">9)<span style="color: black;">按照</span><span style="color: black;">区别</span>QCI用户分布<span style="color: black;">状况</span>,修改QCI调度参数优化现网用户感知;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">10)<span style="color: black;">经过</span>干扰数据分析结合现场扫频及后台规避<span style="color: black;">办法</span>处理高干扰小区;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">11)电信共建共享站点结合现网优化策略协调电信进行<span style="color: black;">方法</span>实施;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">12)中兴时延类参数优化策略实施;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">13)无线、传输、核心网联合优化,卡顿小区游戏全程进行逐段抓包,分析各段时延,确认<span style="color: black;">反常</span>时延段后针对性<span style="color: black;">处理</span>;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">14)<span style="color: black;">经过</span>基站S1口抓包及GTPU指标<span style="color: black;">检测</span>传输通道质量,对丢包问题协调传输<span style="color: black;">处理</span>;</span></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">优化实施<span style="color: black;">方法</span></p>

    <h3 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">1、容量优化</span></h3>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">容量问题可<span style="color: black;">经过</span>KPI指标中的RRC最大连接用户数、用户面最大激活UE数、上下行PRB平均占用率来进行<span style="color: black;">评定</span>。例如:15分钟粒度PRB利用率超过70%,用户面最大激活UE数超50,<span style="color: black;">每日</span><span style="color: black;">显现</span>4次可认为是容量问题。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2、&nbsp;&nbsp;覆盖优化</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">按照</span>MR数据及卡顿小区TA和RSRP指标分析,对过覆盖、弱覆盖、质差区域进行RF优化<span style="color: black;">调节</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3、参数优化</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">符号关断:</span></strong><span style="color: black;">为了降低能耗现网,前期大部分站点已开启节能策略(符号关断),但<span style="color: black;">因为</span>小区进入符号关段后,数据只能在非关断符号发送,对时延有<span style="color: black;">必定</span>影响;<span style="color: black;">同期</span>需要满足特定的<span style="color: black;">要求</span>被关断符号<span style="color: black;">才可</span>被唤醒,对业务感知影响<span style="color: black;">很强</span>。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">DRX优化:</span></strong><span style="color: black;">DRX参数组<span style="color: black;">重点</span>优化原则是使UE尽可能的处在监听状态下,缩短UE发送/接收等待时延。在休眠态下UE不监听PDCCH信道,减少长周期时间,以及尽可能的<span style="color: black;">增多</span>短周期频次,<span style="color: black;">能够</span>相应的减少UE终端发送时长,<span style="color: black;">提高</span>感知时延指标。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">SR周期优化:</span></strong><span style="color: black;">终端上行数据发送之前,需要发送SR向基站申请上行调度资源, SR传输周期越大,等待的时延<span style="color: black;">亦</span>就越大。故缩短SR传输周期可缩短时延。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">4、特性功能<span style="color: black;">安排</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">TCP ACK分裂:</span></strong><span style="color: black;">功能使能后,在TCP传输的慢<span style="color: black;">起步</span><span style="color: black;">周期</span>TCP ACK数量<span style="color: black;">更加多</span>。<span style="color: black;">能够</span>加快TCP发送窗口的扩展。<span style="color: black;">针对</span>TCP层采用隔段确认方式的场景,<span style="color: black;">经过</span>TCP ACK分裂变为逐段确认,<span style="color: black;">能够</span>有效加快TCP慢<span style="color: black;">起步</span>过程的发送窗口增长速度,<span style="color: black;">这般</span>每一轮RTT周期<span style="color: black;">能够</span>发送的数据量增长更快。从而使得某网站主页的主框架文件的下发轮次得到降低,即<span style="color: black;">经过</span>ACK分裂加速了服务器的下行发包的速度。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">TCP乱序重排:</span></strong><span style="color: black;">基站侧对核心网发来的乱序的TCP数据包进行重排序,从而在<span style="color: black;">必定</span>程度上减少不必要的下行重传,<span style="color: black;">加强</span>发送效率,可能对时延和速率都有<span style="color: black;">必定</span>增益,<span style="color: black;">针对</span>下行传输报文乱序的场景有效。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">DNS代理功能:</span></strong><span style="color: black;">基站<span style="color: black;">保留</span>域名和IP的对应关系信息,UE请求的DNS<span style="color: black;">查找</span>,<span style="color: black;">倘若</span>基站存在对应的域名和IP对应关系,eNB直接给UE发送DNS<span style="color: black;">查找</span>响应并<span style="color: black;">同期</span>把DNS请求发送给应用服务器,并<span style="color: black;">按照</span>影响结果更新域名和IP对应关系</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><strong style="color: blue;"><span style="color: black;">HTTP预调度功能/GET预调度:</span></strong><span style="color: black;">HTTP预调度:<span style="color: black;">经过</span>对TCP端口进行识别,<span style="color: black;">倘若</span>是识别为80/8080/443端口,当有下行数据包主动进行上行的预调度用于反馈上行的TCP ACK,<span style="color: black;">按照</span><span style="color: black;">每一个</span>下行数据包的<span style="color: black;">体积</span>,预估TCP ACK的个数,<span style="color: black;">按照</span>预配置的ACK的<span style="color: black;">体积</span>,预估上行预调度的<span style="color: black;">体积</span>。</span><strong style="color: blue;"><span style="color: black;">GET</span><span style="color: black;">预调度:</span></strong><span style="color: black;">对下行的SYN ACK进行识别,当识别后,主动进行上行的预调度把三次握手的上行ACK<span style="color: black;">信息</span>以及后续的GET<span style="color: black;">信息</span>包住,不需要<span style="color: black;">经过</span>触发SR上行数据发送。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">5、光功率核查</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">光口收发功率<span style="color: black;">小于</span>-12dBm可能会<span style="color: black;">引起</span>传输丢包的现象,对业务<span style="color: black;">导致</span><span style="color: black;">必定</span>的影响。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">6、干扰处理</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">针对全网载波平均噪声干扰(分贝毫瓦)大于-105的小区<span style="color: black;">根据</span>每RB上的噪声功率进行分析。 &nbsp; &nbsp;&nbsp;</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">现场<span style="color: black;">按照</span>干扰的RB<span style="color: black;">状况</span><span style="color: black;">经过</span>设置<span style="color: black;">区别</span>的随机化偏置,改变UE下行调度过程中优先<span style="color: black;">运用</span>的PRB资源,<span style="color: black;">必定</span>程度上规避受干扰频率,改善用户体验质量,但干扰依旧客观存在,需要进行扫频找出干扰源。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">7、传输时延监控</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">现场定位传输侧<span style="color: black;">是不是</span>存在<span style="color: black;">反常</span>,<span style="color: black;">重点</span>是在基站侧针对传输质量进行检测,传输质量的检测<span style="color: black;">包含</span>传输时延和丢包问题排查,<span style="color: black;">运用</span>IPPD下<span style="color: black;">测绘</span>任务的<span style="color: black;">办法</span>针对全网eNodeB到核心网XGW之间的传输链路进行检测。</span></p><img src="https://mmbiz.qpic.cn/mmbiz_gif/oMlX8Lll9JgZTIFK204v44ZzYEe6nseVUlZHICcbrWjPYRsZLrO3onUEdcBc5Dk6JThibJS4TSGXWbS9QY6HTMw/640?tp=webp&amp;wxfrom=5&amp;wx_lazy=1" style="width: 50%; margin-bottom: 20px;">
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">王者荣耀优化总结</p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">王者荣耀卡顿问题,可从无线、传输、设备等三个维度入手,结合已知KPI与KQI的<span style="color: black;">相关</span>关系,<span style="color: black;">经过</span>KPI来寻找KQI问题,针对KPI无<span style="color: black;">反常</span>小区进行wireshark和QXDM抓包分析。</span></h1>
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星☆雨 发表于 2024-9-1 10:12:52

大势所趋,用于讽刺一些制作目的就是为了跟风玩梗,博取眼球的作品。
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