fny5jt9 发表于 2024-9-4 06:04:37

拉瑞安抵制订阅服务,谷歌再次开启裁员


    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎拉瑞安抵制订阅服务:<span style="color: black;">咱们</span>的任何游戏都不会上</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">《博德之门3》<span style="color: black;">研发</span>商拉瑞安工作室<span style="color: black;">保持</span>独立发行,抵制订阅服务垄断。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">拉瑞安工作室CEO Swen Vincke<span style="color: black;">暗示</span>,<span style="color: black;">她们</span>的任何游戏都不会登陆订阅服务。他在X上<span style="color: black;">暗示</span>,<span style="color: black;">倘若</span>游戏订阅服务<span style="color: black;">作为</span>主导<span style="color: black;">商场</span>模式,无论是<span style="color: black;">研发</span>商还是玩家都将是受害者。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">他说:“无论游戏<span style="color: black;">将来</span>的格局如何,内容永远是王道。但<span style="color: black;">倘若</span>订阅<span style="color: black;">作为</span>主导模式,一小部分人能决定<span style="color: black;">那些</span>游戏<span style="color: black;">能够</span>推出到市场,<span style="color: black;">那些</span><span style="color: black;">不可</span>,<span style="color: black;">那样</span>玩家<span style="color: black;">得到</span><span style="color: black;">优秀</span>内容将会更加困难。从<span style="color: black;">研发</span>者直接到玩家才是正确的道路。”</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">显然Vincke的言论是对育碧订阅主管Philippe Tremblay<span style="color: black;">近期</span>的言论做出的<span style="color: black;">回复</span>。该主管<span style="color: black;">暗示</span>,玩家应该慢慢习惯不<span style="color: black;">持有</span>游戏。如果消费者能够像对待音乐、电影和电视内容<span style="color: black;">同样</span>习惯不<span style="color: black;">持有</span>,<span style="color: black;">那样</span>订阅模式存在“巨大的增长<span style="color: black;">潜能</span>”。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-axegupay5k/8c2484205ab64740a4ee7901f64fce89~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=UH9j252g0Qng%2BUTPMObsT4pQeAQ%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎英国实体周榜:《双人成行》PS4促销推动重回前十</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">按照</span> GfK 报告,在<span style="color: black;">截止</span> 1 月 13 日的<span style="color: black;">1星期</span>里,《EA Sports FC 24》重回英国实体销量榜<span style="color: black;">第1</span>名,《霍格沃茨之遗》则落至第二。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">EA 的足球游戏销量增长了 42%,<span style="color: black;">重点</span><span style="color: black;">因为</span>PS4 和 PS5 版本游戏促销降价推动。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">因为</span> PS5 版本的零售商折扣,《真人快打1》<span style="color: black;">亦</span>重回排行榜,且排名前三,紧随其后的是《真人快打11:终极版》,销量小幅下降 27%,排名第四位。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">《超级马里奥兄弟:惊奇》跌至第 5 位,销量下降 36%。<span style="color: black;">因为</span> PS4 <span style="color: black;">连续</span>降价促销,《双人成行》销量增长了 52%,从第 21 位重回前十榜单。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/95c772b060664bd8862b90aa316e7747~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=TjvBJRJ8AxVzyCVQUDBB58aAcuQ%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎美国最高法院驳回上诉后 Epic总裁<span style="color: black;">暗示</span>将采取<span style="color: black;">更加多</span>法律手段</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">因为</span>苹果App Store对<span style="color: black;">研发</span>者抽成30%所<span style="color: black;">诱发</span>的Epic与苹果法律纠纷,在<span style="color: black;">近期</span>被美国最高法院分别驳回了双方的上诉,而输掉官司的Epic一方似乎还不想放弃。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">面对法院的驳回,Epic总裁Tim Sweeney在个人推特上<span style="color: black;">发布</span>了长文,总结了苹果在法院裁决后的新“四大罪状”。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">首要</span><span style="color: black;">便是</span>翻新的“苹果税”,使得<span style="color: black;">研发</span>者在为第三方支付<span style="color: black;">供给</span>3-6%的抽成后,还得支付全新的27%的抽成<span style="color: black;">花费</span>,这<span style="color: black;">引起</span><span style="color: black;">研发</span>者<span style="color: black;">没法</span>以更便宜的价格出售<span style="color: black;">她们</span>的<span style="color: black;">制品</span>。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">在第二和第三项“控诉”中,苹果虽然遵守了法院的判决(Epic<span style="color: black;">独一</span>赢下的部分),<span style="color: black;">准许</span><span style="color: black;">研发</span>者<span style="color: black;">供给</span>其他的支付<span style="color: black;">途径</span>,但苹果方面并不<span style="color: black;">准许</span><span style="color: black;">研发</span>者内置第三方支付。想要绕过App Store进行支付,可能需要弹出网页来进入链接,这使得用户在支付时手续繁琐。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">最后<span style="color: black;">便是</span>指责苹果在非App Store支付方式上,设计了占据全屏的“吓人”提示来<span style="color: black;">通知</span>用户第三方支付可能存在的<span style="color: black;">危害</span>,而苹果方面对此种<span style="color: black;">危害</span>并不承担责任。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">在控诉的最后,Tim Sweeney<span style="color: black;">知道</span><span style="color: black;">暗示</span>“Epic将在<span style="color: black;">地区</span>法院对苹果的恶意合规计划提出异议”,这<span style="color: black;">寓意</span>这Epic对苹果的“法律大战”尚未结束。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/fb4e5334e0744d57a975b9d490b930c6~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=fqeeNnhDZvm7GGqLcncZqJ2KwWU%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎多端社交游戏《阳光日子》<span style="color: black;">研发</span>商裁员25人</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">游戏<span style="color: black;">研发</span>商 Netspeak Games <span style="color: black;">近期</span>在工作室官方网站上的一篇更新中确认,工作室<span style="color: black;">已然</span><span style="color: black;">起始</span>了裁员 25 名员工的协商程序。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">工作室首席执行官 Callum Cooper-Brighting <span style="color: black;">暗示</span>,这家<span style="color: black;">研发</span>了多端社交游戏《阳光日子(Sunshine Days)》的<span style="color: black;">机构</span>在过去一年里面临着难以找到新的投资<span style="color: black;">源自</span>的问题。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">CEO说道:“当<span style="color: black;">咱们</span><span style="color: black;">认识</span>到,<span style="color: black;">倘若</span><span style="color: black;">无</span>额外的财务支持(需要应对所有<span style="color: black;">途径</span>的价格上涨,以及为投资回收期较长的游戏保持现金流),并且在<span style="color: black;">思虑</span>了所有其他可能的<span style="color: black;">选取</span>后,<span style="color: black;">咱们</span>不幸的得出结论,可能将不得不缩小<span style="color: black;">咱们</span>的业务规模。”</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">日前</span>,<span style="color: black;">机构</span>的<span style="color: black;">重点</span><span style="color: black;">制品</span>《阳光日子》<span style="color: black;">已然</span>登陆了 iOS 和安卓移动端,游戏 PC 端 Steam 页面<span style="color: black;">已然</span>上架,页面<span style="color: black;">叫作</span>将在 2024 年<span style="color: black;">第1</span>季度内发布。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/564e053db5a247d18a5ffbc954715652~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=Qdg%2Fxk9LcJWHgxh%2BGM5WLBP8A7s%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎B社<span style="color: black;">处理</span>了《星空》新问题 重大更新将于明天上线</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">之前B社曾宣布《星空》2024年首个重大更新将于1月17日上线,但在昨日B社<span style="color: black;">发掘</span>了一个<span style="color: black;">奥秘</span>新问题需尽快<span style="color: black;">处理</span>,<span style="color: black;">因此</span>不得不推迟更新。今日(1月18日)B社<span style="color: black;">发帖</span><span style="color: black;">叫作</span>,新问题<span style="color: black;">已然</span><span style="color: black;">处理</span>,此次更新将于明天上线,敬请期待!</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">据说</span>,《星空》2024年首个重大更新<span style="color: black;">包括</span>了<span style="color: black;">海量</span>针对任务的修复,还带来了稳定性和图形方面的改进,<span style="color: black;">包含</span>额外的宽屏支持、改进的纹理、光照和<span style="color: black;">暗影</span>效果。<span style="color: black;">另外</span>还修复了太阳圆盘几何图形、行星环<span style="color: black;">暗影</span>、返回前哨站时物体重新<span style="color: black;">显现</span>的问题,以及<span style="color: black;">没法</span>标记飞船舱口和小行星尾随飞船等其他修复和改进。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/ff0361c2c89c47c79285f0ffefa86565~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=gTQouLk2JvRpEWz327cm4mqSHMk%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎粉丝热情依旧 《往日<span style="color: black;">再也不</span>2》请愿人数已达21万</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">按照</span>在线请愿网站的数据<span style="color: black;">表示</span>,请求“索尼PlayStation<span style="color: black;">准许</span>《往日<span style="color: black;">再也不</span>2》”的请愿书请愿人数<span style="color: black;">已然</span>超过21万,该请愿书最初于2021年创建,到2022年中期,<span style="color: black;">研发</span>商Bend Studio确认其已将重点转向<span style="color: black;">运用</span>《往日<span style="color: black;">再也不</span>2》系统的原创在线游戏,从那时起,请愿书的人气<span style="color: black;">起始</span>激增。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">不外</span>即使请愿书很受欢迎,但《往日<span style="color: black;">再也不</span>2》不太可能实现。<span style="color: black;">按照</span>此前<span style="color: black;">泄密</span>的文件<span style="color: black;">表示</span>,Bend Studio在2020年面临着制作《往日<span style="color: black;">再也不</span>2》还是《<span style="color: black;">奥秘</span>海域》续作的抉择,但工作室两个都没选,<span style="color: black;">她们</span><span style="color: black;">选取</span>了制作全新IP。<span style="color: black;">不外</span><span style="color: black;">日前</span>Bend Studio还<span style="color: black;">无</span><span style="color: black;">颁布</span>过正在进行什么游戏的<span style="color: black;">研发</span>。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/ad88f212688a44cc9542bb30c222c438~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=8vTN4%2BJhi6gJikc7c48nDDL0g30%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎Nexon旗下手游<span style="color: black;">研发</span>商Pixelberry宣布裁员</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">遭受裁员的游戏工作室名单继续<span style="color: black;">增多</span>,总部<span style="color: black;">位置于</span>加州的<span style="color: black;">研发</span>商 Pixelberry Studios 最新解雇了部分员工。该工作室于 2017 年被 Nexon 收购。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">游戏<span style="color: black;">研发</span>商<span style="color: black;">报告</span><span style="color: black;">叫作</span>,这家 Nexon 旗下的手游工作室已裁员,受影响人数暂未公开,其中许多人<span style="color: black;">经过</span>领英分享了自己的离职<span style="color: black;">信息</span>。到<span style="color: black;">日前</span>为止,受影响的员工似乎<span style="color: black;">包含</span>程序员、美工、制作人和 QA 测试人员。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Pixelberry <span style="color: black;">重点</span>作品均为叙事游戏,<span style="color: black;">包含</span>《<span style="color: black;">选取</span>:故事(Choices:Stories You Play)》以及校园模拟游戏《高中物语(High School Story)》。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/d6a631f6540f440d8597703bee4f158c~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=v4VDOQJ0%2FmzxrEROWXgn5cIsLIs%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎《梦幻谷》登陆Switch 魔法元素农场模拟经营</span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">融合了农场与魔法的RPG游戏《梦幻谷》今天登陆Switch平台发售。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">游戏中,这个夏天带领玩家将远离城市的喧嚣,来到乡下的<span style="color: black;">清闲</span>农场,照料可爱动物,编织梦幻田园。<span style="color: black;">白日</span>与<span style="color: black;">各样</span>动物打交道,种植蔬菜和<span style="color: black;">果蔬</span>,探索山谷间的奥秘。而<span style="color: black;">夜晚</span>会进入神奇的梦境,化身<span style="color: black;">各样</span>小动物,并完成独特的挑战。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">本<span style="color: black;">做为</span>玩家准备了一大堆有意思的活,在<span style="color: black;">这儿</span>你总是能够<span style="color: black;">发掘</span>有高度参与感的事情。从普通的建造鸡舍、给牛挤奶、浇水施肥、湖边垂钓,再到制作家具、烹饪作物、建造树屋、驯养动物...<span style="color: black;">循序渐进</span>解锁<span style="color: black;">更加多</span>的农场<span style="color: black;">设备</span>,<span style="color: black;">发掘</span><span style="color: black;">更加多</span>新奇有趣的活动。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/95091a9bbbf34152addd3e355e6c19c4~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=HPNTAVf7hlZpoO2pwTyCK4x1zxY%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">▎谷歌再次开启裁员 <span style="color: black;">重点</span>是YouTube<span style="color: black;">分部</span></span></strong></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">1月18日<span style="color: black;">信息</span>,<span style="color: black;">按照</span>Tubefilter拿到的一份内部备忘录,谷歌YouTube<span style="color: black;">分部</span><span style="color: black;">此刻</span><span style="color: black;">亦</span><span style="color: black;">已然</span><span style="color: black;">起始</span>进行内部<span style="color: black;">调节</span>。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">YouTube首席商务官Mary Ellen Coe在备忘录中宣布,<span style="color: black;">做为</span>重组的一部分,该<span style="color: black;">分部</span>将裁员约100人,<span style="color: black;">不外</span>被裁的员工<span style="color: black;">亦</span>还有机会申请<span style="color: black;">分部</span>内的其他空缺职位。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">她在备忘录中<span style="color: black;">说到</span>,此举是为了简化<span style="color: black;">分部</span>结构,以便应对YouTube上<span style="color: black;">持续</span>增长的内容创作者数量,<span style="color: black;">同期</span><span style="color: black;">研发</span><span style="color: black;">包含</span>AI内容工具在内的其他功能。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">报告</span><span style="color: black;">叫作</span>,YouTube将把其内容创作者管理团队整合到<span style="color: black;">一块</span>,在<span style="color: black;">每一个</span>国家和地区都只<span style="color: black;">保存</span>一名领导人,<span style="color: black;">同期</span>音乐团队<span style="color: black;">亦</span>将在<span style="color: black;">全世界</span>范围内合并,而体育、<span style="color: black;">媒介</span>、电影和电视团队<span style="color: black;">亦</span>将整合归入一个组织,<span style="color: black;">包含</span>YouTube TV和NFL Sunday Ticket等项目。</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><span style="color: black;">据说</span>,谷歌过去几周内<span style="color: black;">已然</span>开展了一系列裁员,<span style="color: black;">触及</span>设备和服务<span style="color: black;">分部</span>(<span style="color: black;">重点</span>是AR<span style="color: black;">分部</span>)、谷歌助手<span style="color: black;">分部</span>以及核心工程<span style="color: black;">分部</span>,<span style="color: black;">况且</span>昨天还对<span style="color: black;">宣传</span><span style="color: black;">营销</span>团队<span style="color: black;">亦</span>进行了数百人的裁员,<span style="color: black;">日前</span>尚不清楚其他谷歌<span style="color: black;">分部</span><span style="color: black;">是不是</span><span style="color: black;">亦</span>在准备进行裁员。</span></span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/b7eff2f86a474c1aad1b79d4edf9e1a0~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1725970252&amp;x-signature=y7qE%2BMKruzQz42DMFcpRuoM8JZ0%3D" style="width: 50%; margin-bottom: 20px;"></div>




b1gc8v 发表于 2024-9-27 21:09:23

我深感你的理解与共鸣,愿对话长流。

1fy07h 发表于 2024-10-30 11:28:10

外链论坛的成功举办,是与各位领导、同仁们的关怀和支持分不开的。在此,我谨代表公司向关心和支持论坛的各界人士表示最衷心的感谢!

1fy07h 发表于 2024-10-30 22:28:01

这夸赞甜到心里,让我感觉温暖无比。

nykek5i 发表于 2024-11-9 04:35:16

我赞同你的看法,你的智慧让人佩服,谢谢分享。
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