1fy07h 发表于 2024-9-29 01:19:07

一年学习,重复用十年,3D游戏建模行业竟然亦会这般


    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3D建模行业技术的变化快是众人皆知的,需要<span style="color: black;">连续</span>去学习新的知识内容。<span style="color: black;">然则</span>,<span style="color: black;">常常</span><span style="color: black;">咱们</span>工作之后,经常<span style="color: black;">发掘</span>学习的东西很少了,学习效率非常低,感觉自己到了一个瓶颈期,久而久之,就演变成『一年工作经验,重复去用十年』的怪圈。</span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/489bc9f063b548a49338ec39ef4130a9~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727657205&amp;x-signature=mOWuRWUDcfr2JR9TPZpKd4n0zvw%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1.<span style="color: black;">爱好</span>自己<span style="color: black;">科研</span></span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">学习3D建模专业知识,不是都靠自己顽强的意志,<span style="color: black;">更加多</span>的是需要跟别人交流,重要的<span style="color: black;">便是</span>跟比你强的人交流,加<span style="color: black;">有些</span>氛围比较好的3D建模交流学习群,<span style="color: black;">或</span>别人的一句话就能让你茅塞顿开,学技术切记<span style="color: black;">不可</span>闭门造车,学习的大忌。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2.被动反复阅读</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">一般</span>一个新手在学习3Dmax建模的时候,<span style="color: black;">常常</span>会<span style="color: black;">选取</span>买书去学习,<span style="color: black;">首要</span><span style="color: black;">这般</span>的学习效率是非常差的,在<span style="color: black;">起始</span>学习的时候,是完全<span style="color: black;">不消</span>看书的。书上大<span style="color: black;">都数</span>都是理论知识,你并不<span style="color: black;">晓得</span>哪里是重点,<span style="color: black;">因此</span><span style="color: black;">每一个</span>人<span style="color: black;">地区</span>你都会去看,<span style="color: black;">然则</span>事实<span style="color: black;">常常</span>是大<span style="color: black;">都数</span>东西你都<span style="color: black;">不睬</span>解。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">你想要<span style="color: black;">经过</span>书来学3Dmax,可能这本书半年你都看不完,就算看完了又能怎么样,看一遍不可能会,<span style="color: black;">非常多</span>人就会<span style="color: black;">选取</span>重复去看,不仅浪费时间,效率<span style="color: black;">亦</span>不高。这种学习方式是非常不可取的,你<span style="color: black;">无</span><span style="color: black;">那样</span>多时间来学习设计。</span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/e06ebf9d3f4e48cf8b48ca137c61767a~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727657205&amp;x-signature=NR0AHIfMA6SUb3HDa2OGd5Iws%2Bg%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3.<span style="color: black;">长期</span>的拖延</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">既然你<span style="color: black;">选取</span>了学习3Dmax,就应该<span style="color: black;">晓得</span>,<span style="color: black;">咱们</span>这行需要<span style="color: black;">持续</span>去学习新的东西,拖延会让你<span style="color: black;">作为</span>一个真正的“小小白”。这<span style="color: black;">亦</span>是影响N多人不去学习的理由。<span style="color: black;">处理</span>的办法<span style="color: black;">仅有</span>一个,马上去做!一旦你<span style="color: black;">起始</span>去做了,你就会<span style="color: black;">发掘</span>一切<span style="color: black;">无</span><span style="color: black;">那样</span>难。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">你的计划再完美,你选的3Dmax书籍再经典,你挑的3Dmax视频水平再高,<span style="color: black;">倘若</span>你不马上去看,去学,去动手实践,那永远<span style="color: black;">亦</span>只是停留在空想的<span style="color: black;">周期</span>。成功学习的典范<span style="color: black;">便是</span>成功战胜拖延症的典范。.看书看视频中示例就认为自己理解了,<span style="color: black;">并不</span>会操作。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">4.这是新手在学习3Dmax的时候<span style="color: black;">平常</span>的问题,<span style="color: black;">亦</span>是大忌,<span style="color: black;">非常多</span>人都说,我课程听懂了,<span style="color: black;">然则</span>自己不会动手写,这<span style="color: black;">首要</span><span style="color: black;">便是</span>学习<span style="color: black;">办法</span>的错误,这是新手学3Dmax的大忌,不去动手建模,你永远不<span style="color: black;">晓得</span>建模过程中<span style="color: black;">出现</span>的<span style="color: black;">欠好</span>的事情。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">倘若</span>你<span style="color: black;">始终</span><span style="color: black;">败兴</span>都对3D建模抱有<span style="color: black;">剧烈</span>的学习兴趣,想要<span style="color: black;">把握</span>一项酷炫的新技能。<span style="color: black;">能够</span>到这个3D建模学习企-鹅圈:它开头的数字是:①〇⑦,在中间的是:②①⑦,<span style="color: black;">位置于</span>尾部的数字是:②⑦②②,把以上三组数字<span style="color: black;">根据</span>先后<span style="color: black;">次序</span>组合起来<span style="color: black;">就可</span>。3Dmax、Zbrush等次世代游戏动漫建模软件分享,从零<span style="color: black;">基本</span>萌新到实操探索</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p26-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/18d58df276fb4c19bb251b076e7d5877~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727657205&amp;x-signature=YK%2F6Kv0EG4IYntCLAp12usNdi14%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">5.遇到问题搞不清楚,只能百度,<span style="color: black;">而后</span>自己一团糟</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">遇到问题的时候,不假思索「百度」,<span style="color: black;">然则</span><span style="color: black;">非常多</span>时候<span style="color: black;">咱们</span>是浪费了<span style="color: black;">海量</span>的时间,<span style="color: black;">亦</span>搞不清楚自己的问题在哪里。当然了,我<span style="color: black;">这儿</span>特指“3Dmax初学者”而不是<span style="color: black;">已然</span>工作中的人。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">哪些</span><span style="color: black;">已然</span>在做3Dmax工作的人当然<span style="color: black;">非常多</span>问题都要自己<span style="color: black;">处理</span>,<span style="color: black;">然则</span><span style="color: black;">针对</span>一个3Dmax新手<span style="color: black;">来讲</span>,能找老师<span style="color: black;">尽可能</span>找老师,<span style="color: black;">非常多</span>问题<span style="color: black;">咱们</span>新手不必浪费太多自己的学习时间,<span style="color: black;">由于</span>那样的效率太慢了。</span></p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-qvj2lq49k0/52bbe0e4f1024251950c3ceba2676c3a~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727657205&amp;x-signature=TGUWaJNSjRsDSnmaOfnblfWPDSA%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">入行这东西,<span style="color: black;">此刻</span>单纯的游戏建模市场<span style="color: black;">已然</span>不是像几年前<span style="color: black;">同样</span>缺人,标准的入职流程还是拿着作品去应聘,<span style="color: black;">而后</span>测试。<span style="color: black;">因此</span><span style="color: black;">经过</span>率上点还是看你技术,起码要能马上上岗的。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">我<span style="color: black;">亦</span>招聘过<span style="color: black;">有些</span>想入职的人,<span style="color: black;">然则</span>进来以测试以后就会建个模,拓<span style="color: black;">补助</span>图流程什么的一概都不会,教他烘张法线都要自己一个人加班到12点,感觉像是他<span style="color: black;">奋斗</span>了,<span style="color: black;">然则</span>效率实在是不行,<span style="color: black;">次日</span>跟他说这工作不适合你,都没直说你技术不到家。他还觉得他刚出来工作,没人带他,嫌<span style="color: black;">咱们</span>不给他机会。</span></p>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">至于机会这问题,这个说起来就<span style="color: black;">繁杂</span>了。<span style="color: black;">此刻</span>游戏行业本身<span style="color: black;">亦</span>是有困境的,<span style="color: black;">亦</span><span style="color: black;">便是</span>说,培养都得是你要有足够高的<span style="color: black;">基本</span>才行。建模不比你上学的学的数学<span style="color: black;">理学</span>,这东西技术部分速度变更<span style="color: black;">尤其</span>快,就算是大手子<span style="color: black;">亦</span>要跟紧时代。</span></p>




j8typz 发表于 2024-10-5 17:00:17

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