咱们上架了「葡萄书房」,这儿可能有你需要的专业书
<img src="https://p3-sign.toutiaoimg.com/8afb0007fec5c93460c9~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=buK0cBGlz2qqIl73Qf%2BZ9OmwJYc%3D" style="width: 50%; margin-bottom: 20px;"><p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">重要<span style="color: black;">通告</span>!游戏葡萄<span style="color: black;">此刻</span><span style="color: black;">亦</span>有自己的店铺了。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">打开<span style="color: black;">咱们</span>的<span style="color: black;">微X</span>公众号,点击下方的“葡萄书房”标签,<span style="color: black;">就可</span>查阅<span style="color: black;">咱们</span>给各位读者<span style="color: black;">举荐</span>的专业书籍。<span style="color: black;">日前</span><span style="color: black;">咱们</span><span style="color: black;">已然</span>上架了游戏策划、游戏美术、游戏<span style="color: black;">研发</span>三类供游戏人参考学习的书籍和游戏设定集,当然<span style="color: black;">亦</span><span style="color: black;">包含</span><span style="color: black;">有些</span>游戏周边<span style="color: black;">制品</span>。</p><img src="https://p3-sign.toutiaoimg.com/8af90007db5935677b29~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=9zZdCnvexJIcJXGlmw2KaAQ3Oik%3D" style="width: 50%; margin-bottom: 20px;">
<h2 style="color: black; text-align: left; margin-bottom: 10px;"><strong style="color: blue;">游戏策划书籍</strong></h2>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">吉泽秀雄曾制作过《忍者龙剑传》、《皇家空战3》、《风之克罗诺亚》等多款知名游戏,现为日本知名游戏<span style="color: black;">机构</span>万代南梦宫的首席制作人。而《大师谈游戏设计:创意与节奏》<span style="color: black;">便是</span>由他<span style="color: black;">自己</span><span style="color: black;">按照</span>自己的<span style="color: black;">实质</span>经验所撰写。</p><img src="https://p3-sign.toutiaoimg.com/8af800085890e9085fd8~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=LrbaQqKoXOpqoVzKylAk8OHU2LY%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">书中的内容以“游戏节奏”为主轴,从寻找游戏创意<span style="color: black;">起始</span>,到培养创意、制造游戏的节奏、发展游戏的节奏等,结合作者的制作经验和<span style="color: black;">海量</span><span style="color: black;">详细</span>案例,介绍<span style="color: black;">怎样</span>在游戏创作的过程中有<span style="color: black;">认识</span>地掌控节奏。在阅读完本书后,知晓经典游戏的诞生过程的<span style="color: black;">同期</span>,还能学到<span style="color: black;">有些</span>游戏制作<span style="color: black;">关联</span>的诀窍。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">欧美游戏大厂设计师的实战经验,<span style="color: black;">亦</span><span style="color: black;">一样</span>值得参考。现任《刺客信条》设计总监马克·阿尔比奈,<span style="color: black;">善于</span>硬核游戏和博弈游戏<span style="color: black;">研发</span>,而《游戏设计信条》一书由其<span style="color: black;">自己</span>执笔。本书全面介绍了电子游戏的设计理念和基本<span style="color: black;">办法</span>,<span style="color: black;">触及</span>脚本立意、玩家体验、互动效果、生产流程等游戏设计的核心部分,提出了游戏性12原则等独到见解,能够<span style="color: black;">处理</span>游戏设计者时常遇到的问题。</p><img src="https://p3-sign.toutiaoimg.com/8af90007db5aa4140a58~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=v9ApnscXpZVAFIZJ7J4OB3qWKMI%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">倘若</span>想从<span style="color: black;">区别</span><span style="color: black;">方向</span><span style="color: black;">认识</span>游戏<span style="color: black;">研发</span>的话,《游戏<span style="color: black;">研发</span>者访谈录》可能是一个不错的<span style="color: black;">选取</span>。本书<span style="color: black;">包括</span>了九十多名日本游戏行业从业者对游戏行业的独到观点和看法,从事家用游戏<span style="color: black;">研发</span>和社交游戏<span style="color: black;">研发</span>的游戏<span style="color: black;">研发</span>人员,<span style="color: black;">科研</span>机关及教育机关的<span style="color: black;">关联</span>人士和<span style="color: black;">媒介</span>人士共97位作者,分别负责一个章节的撰写。内容既<span style="color: black;">包含</span>游戏历史、游戏发展前途、游戏营销,<span style="color: black;">亦</span><span style="color: black;">包含</span>游戏<span style="color: black;">详细</span>的<span style="color: black;">研发</span>、<span style="color: black;">提高</span>自我的<span style="color: black;">办法</span>等。</p><img src="https://p3-sign.toutiaoimg.com/8af7000856f0b559efbe~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=%2Buh4Ci%2Bf0kA5wB752UjZmEzHHTs%3D" style="width: 50%; margin-bottom: 20px;">
<h2 style="color: black; text-align: left; margin-bottom: 10px;"><strong style="color: blue;">游戏美术书籍</strong></h2>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">针对</span>有绘画<span style="color: black;">基本</span>,但<span style="color: black;">无</span>游戏入门经验,且想要学习游戏UI设计的人<span style="color: black;">来讲</span>,《游戏UI设计:修炼之道》或许能够<span style="color: black;">帮忙</span>你找到答案。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">该书由一线<span style="color: black;">自己</span>设计师结合游戏UI<span style="color: black;">开发</span>的工作经验所撰写,<span style="color: black;">包括</span>了游戏UI设计的思维方式、知识体系、学习<span style="color: black;">办法</span>、工作流程和工作<span style="color: black;">办法</span>,利于行业新人<span style="color: black;">弥补</span><span style="color: black;">仔细</span>知识。</p><img src="https://p3-sign.toutiaoimg.com/8afd00033d7920922fad~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=YcoT5bLknc7Y6phw%2F4Cmj69ryJ0%3D" style="width: 50%; margin-bottom: 20px;">
<h2 style="color: black; text-align: left; margin-bottom: 10px;"><strong style="color: blue;">游戏<span style="color: black;">研发</span>书籍</strong></h2>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">针对游戏<span style="color: black;">研发</span>最为核心的引擎,<span style="color: black;">日前</span>书房中有<span style="color: black;">运用</span>频率较高的 Unity 、虚幻4和Cocos<span style="color: black;">关联</span>的专业书。《Unity 3D游戏特效设计实战教程》<span style="color: black;">重点</span>介绍了Unity 3D的<span style="color: black;">基本</span>操作、3ds Max的<span style="color: black;">基本</span>操作等知识,并<span style="color: black;">经过</span>精选案例<span style="color: black;">帮忙</span>读者对所学知识加以巩固,<span style="color: black;">加强</span><span style="color: black;">实质</span>操作能力。</p><img src="https://p3-sign.toutiaoimg.com/8af7000856f19603742d~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=Va1Ae%2FvrKP6YIrKn3nuzN3h6i0A%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">《Unreal Engine 4游戏<span style="color: black;">研发</span>入门经典》<span style="color: black;">重点</span>介绍了<span style="color: black;">相关</span>虚幻4的游戏<span style="color: black;">研发</span>技巧,<span style="color: black;">详细</span>讲解了基本的安装和配置、Gameplay框架、静态网络Actor、光照和渲染、音频系统元素、游戏世界的搭建等内容。</p><img src="https://p3-sign.toutiaoimg.com/8afa0007cbdda869e6a0~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=cJbZ04WqAZBgpHk2YdG9dElYSeQ%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">《Unreal Engine 4蓝图可视化编程》以射击游戏为背景,讲解游戏<span style="color: black;">研发</span>过程中的基本游戏力学原理、用户界面等内容。书<span style="color: black;">中间商</span>绍了<span style="color: black;">运用</span>蓝图进行对象交互、升级玩家的技能、创建屏幕UI元素等内容,适合游戏人和想要从事游戏设计的人参考。</p><img src="https://p3-sign.toutiaoimg.com/8af90007db5b542bdf0b~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=3fS7RW1ZLVTow76Ee4pu1yAFhWo%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">《Cocos2d-JS游戏<span style="color: black;">研发</span>》结合《保卫萝卜2》和多个<span style="color: black;">仔细</span>案例分析Cocos2d-JS游戏引擎。内容分为<span style="color: black;">基本</span>篇、进阶篇、高级篇和实战篇,<span style="color: black;">触及</span>各平台下的环境搭建、动作模块、事件机制、数据存储、UI控件、与其它引擎的反射调用、Chipmunk<span style="color: black;">理学</span>引擎、《保卫萝卜2》实战等内容。</p><img src="https://p3-sign.toutiaoimg.com/8af90007db5c85d5c1ba~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=LbEPY9yu%2FdICNTUP79%2FstifNaf4%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">《Cocos2d-x 3D与VR游戏<span style="color: black;">研发</span>实战讲解》则全面讲解了Cocos2d-x引擎在进行3D游戏<span style="color: black;">研发</span>的知识和<span style="color: black;">研发</span>技巧,<span style="color: black;">包含</span>加载模型、背面剪裁、骨骼动画等<span style="color: black;">基本</span>类内容,还涵盖标志板技术、天空盒、立方图纹理等常用3D<span style="color: black;">研发</span>技巧。</p><img src="https://p3-sign.toutiaoimg.com/8af7000889672acd5b1a~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=Xvgyqn6gCh34lLkVDEdxPrgKXHY%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">另一</span>,还有讲解<span style="color: black;">怎样</span>制作网络多人游戏的《网络多人游戏架构与编程》,<span style="color: black;">包含</span>从网络游戏的基本概念、互联网、伯克利套接字、对象序列化、对象复制、网络拓扑等多种基于C++编写的内容。</p><img src="https://p3-sign.toutiaoimg.com/8af800085891d902702a~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=aw6eW%2FigU%2BOJ0jqIqjvhsvwYNf4%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">而《Python游戏编程快速入手》则为想要<span style="color: black;">运用</span>这一程序语言<span style="color: black;">研发</span>游戏的人<span style="color: black;">供给</span>了<span style="color: black;">基本</span>知识的补足。全书<span style="color: black;">包括</span>Python <span style="color: black;">基本</span>知识、数据类型、函数、流程<span style="color: black;">掌控</span>等程序设计知识,比较适合初学者阅读。</p><img src="https://p3-sign.toutiaoimg.com/8afb0007cd69f5b0964a~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727659375&x-signature=i7jr3ScfG2%2FA3om1lN6zVIgmP9M%3D" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">除了<span style="color: black;">以上</span><span style="color: black;">说到</span>的专业书籍外,<span style="color: black;">咱们</span>上架了游戏<span style="color: black;">关联</span>的畅销书《游戏改变人生》。该书的作者、知名游戏设计师简•麦戈尼格尔曾在2009年受严重的脑震荡<span style="color: black;">困惑</span>,一度产生<span style="color: black;">自s</span>的念头,但她<span style="color: black;">最后</span>还是越过了这一<span style="color: black;">阻碍</span>。她将这段恢复过程制作成一个以“创伤后成长”为规则的复原力建设游戏:SuperBetter,<span style="color: black;">日前</span>美国<span style="color: black;">已然</span>有四十多万人<span style="color: black;">经过</span>这款游戏恢复<span style="color: black;">愉快</span>和健康的状态。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">麦戈尼格尔在书中揭示了其近10年<span style="color: black;">包括</span>游戏、运动和心理建设等多个方面的科学<span style="color: black;">科研</span>成果,<span style="color: black;">包括</span>近100个有趣任务,并列举<span style="color: black;">实质</span>案例说明SuperBetter产生了<span style="color: black;">怎么样</span>的积极效果。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">另外</span>,书房还有《魔兽世界》、《刺客信条》、《辐射4》、《星际争霸》等多款游戏的设计集,便于学习和鉴赏。</p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">因为</span>供货方的缘故,<span style="color: black;">日前</span>书房缺少运营等品类的书籍,后续<span style="color: black;">咱们</span>将<span style="color: black;">持续</span>上架。<span style="color: black;">倘若</span><span style="color: black;">大众</span>有更值得<span style="color: black;">举荐</span>的书籍,欢迎在留言区评论,并说出你的<span style="color: black;">举荐</span>理由。</p>
页:
[1]