白昼在半导体企业造芯片,夜晚3dsMax、UE起步!跨行自学CG夺得全国渲染大赛冠军?
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">点击上方蓝字</span><span style="color: black;"><strong style="color: blue;">CG世界</strong></span><span style="color: black;">关注<span style="color: black;">咱们</span></span></p><span style="color: black;">“ 感知技术 · 感触CG · 感受艺术 · 感悟心灵 ”</span><span style="color: black;">中国<span style="color: black;">特别有</span>影响力影视特效CG动画<span style="color: black;">行业</span>自<span style="color: black;">媒介</span></span><span style="color: black;">3月末,</span><a style="color: black;"><span style="color: black;">第三届瑞云渲染大赛获奖名单<span style="color: black;">颁布</span>!</span></a><span style="color: black;">30位CG艺术家<span style="color: black;">明显</span>重围、荣获奖项,瓜分130W+总奖池!</span><span style="color: black;"><span style="color: black;">最受瞩目第三届瑞云渲染大赛冠军、14W+大奖获奖者<span style="color: black;">到底</span>是何方神圣?这个让<span style="color: black;">大众</span>集体高呼</span><span style="color: black;"><strong style="color: blue;">“冠军实至名归”</strong></span><span style="color: black;">的作品是<span style="color: black;">怎样</span>做出来的?大佬有<span style="color: black;">无</span>独门CG秘籍<span style="color: black;">能够</span>传授?!</span></span><span style="color: black;"><span style="color: black;">本周推文小瑞邀请到了冠军选手</span><span style="color: black;"><strong style="color: blue;">@小岳画映(施瑞岳)</strong></span><span style="color: black;">,为<span style="color: black;">大众</span>分享自己夺冠作品</span><span style="color: black;"><strong style="color: blue;">《Unreal2Real》</strong></span><span style="color: black;">的创作历程!不聊不<span style="color: black;">晓得</span>,一聊吓一跳!岳佬主业是半导体<span style="color: black;">机构</span>造芯片的工程师,业余时间自学CG,从<span style="color: black;">最初的绘声绘影、Vegas、AE,慢慢过渡到3dsMax、UE、Nuke等软件,他用无与伦比的热爱和<span style="color: black;">保持</span>,向<span style="color: black;">咱们</span>展示了国人CG<span style="color: black;">兴趣</span>者的强大实力!</span></span></span><span style="color: black;">(好好好!你是业余的,那我是什么?!)</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTJHAVV12eVVEVGOicMPPKwcYztA9LhkCVaS5xYmCerEgX6QYMQ02ZZTg/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTsAQibicPOu7MzQvddeNTLyrMW8xq9LRgZrOaM0R5Qhq4ibxD25PHW1sMQ/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">瑞云渲染:<span style="color: black;">首要</span>恭喜岳佬荣获冠军,请跟Renderbus的观众们打声招呼并简单的介绍一下自己吧!</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">施瑞岳:</span></strong></span><span style="color: black;">各位Renderbus的观众们<span style="color: black;">大众</span>好!我是<span style="color: black;">这次</span>参赛作品《Unreal2Real》的作者施瑞岳,<span style="color: black;">大众</span><span style="color: black;">能够</span>叫我小岳,我2007年毕业于南京信息工程大学,学的专业是电子信息工程,<span style="color: black;">日前</span>在上海的一家半导体<span style="color: black;">机构</span>上班,职位是工程师。CG创作是我平时最大的<span style="color: black;">兴趣</span>。</span></span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">夺冠作品《Unreal2Real》©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:你本身专业、工作都和CG没什么<span style="color: black;">相关</span>,是什么契机进入到CG行业的?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">这要追溯到我上的大学的时候,那时候班里的<span style="color: black;">朋友</span>都<span style="color: black;">爱好</span>玩格斗游戏,并且经常将游戏中的连击录屏下来,<span style="color: black;">因此呢</span><span style="color: black;">她们</span>非常需要一个视频编辑能将这些录屏剪辑成一个完整的Combo Music Video简<span style="color: black;">叫作</span>CMV,而我<span style="color: black;">便是</span>那个天选的苦力!那时制作了<span style="color: black;">非常多</span>游戏视频,没学到多大的技术,<span style="color: black;">独一</span>的收获可能<span style="color: black;">便是</span><span style="color: black;">熬炼</span>了自己的剪辑节奏,<span style="color: black;">由于</span>剪辑游戏MV节奏感非常重要。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">大众</span>在我B站的主页上<span style="color: black;">能够</span>看到我以前制作的游戏视频,其中<span style="color: black;">运用</span>的制作软件,从最初的绘声绘影、Vegas、AE,慢慢过渡到3dsMax、UE、Nuke等软件,<span style="color: black;">能够</span>非常清晰地看到我从2005年~2024年缓慢的成长过程。</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTVF9xuCQxUmC5aVEQf2rfuNjeIHLjMcdBqd8PgT2Yic8gohW25ByBp3Q/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">点击关注岳佬B站▲</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:学习过<span style="color: black;">那些</span>3D软件?都是自学的吗?有许多人想像你<span style="color: black;">同样</span>自学CG,你有什么经验分享给这些初学者,<span style="color: black;">帮忙</span>ta们渡过技术瓶颈期?方便分享下你学习的<span style="color: black;">有些</span>教程视频给广大<span style="color: black;">兴趣</span>者吗~</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">为了能为CMV制作<span style="color: black;">更加多</span>的效果,我才<span style="color: black;">起始</span>决定学习3D软件,我和其他CG<span style="color: black;">兴趣</span>者<span style="color: black;">同样</span>,<span style="color: black;">通常</span>都是自学软件,我<span style="color: black;">日前</span>常用软件如下:</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3dsMax:建模、绑定、动画、特效、整体Layout;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">UnrealEngine5:材质、灯光、渲染;即把UE5<span style="color: black;">做为</span>MAX的材质渲染模块;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Substance Painter:模型贴图绘制;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Vegas Pro/Resolve:视频编辑、合成;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Photoshop:平面设计;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Nuke、AE:特效合成等(很久没用忘的差不多了),<span style="color: black;">由于</span>自从用了UE后,<span style="color: black;">运用</span>后期软件的频率越来越少,<span style="color: black;">倘若</span>是<span style="color: black;">有些</span>纯CG镜头基本上直出的效果就达到我的<span style="color: black;">需求</span>了。<span style="color: black;">倘若</span>遇到<span style="color: black;">有些</span>画面需要简单的CG合成和MG动画,就直接在Resolve内置的Fusion中完成。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;"><span style="color: black;">针对</span>像我<span style="color: black;">同样</span>的自学初学者,以下是我踩坑后的几点经验和<span style="color: black;">大众</span>分享:</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1)先<span style="color: black;">知道</span>自己的兴趣方向。<span style="color: black;">由于</span>这个关系到你以后<span style="color: black;">每日</span>面对的软件、创作资源和学习的圈子的<span style="color: black;">选取</span>。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2)勤记笔记。<span style="color: black;">咱们</span>普通<span style="color: black;">兴趣</span>者打开软件的相隔周期会很长,<span style="color: black;">倘若</span><span style="color: black;">无</span>笔记帮你快速回忆,<span style="color: black;">那样</span>下次打开同一个软件,你都会感觉“这又是一个全新的软件”。<span style="color: black;">因此呢</span>,我觉得笔记非常的重要。我的笔记文件夹给<span style="color: black;">大众</span>做参考:</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTy3azQMRT3zPBnFviclR9vqkJmXrTsyib7pfV9lwIT0rY0Nl0HGWI1jBg/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">CG笔记框架示意图©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">3)勤练习多做东西。当<span style="color: black;">累积</span>了<span style="color: black;">必定</span>的知识后,就需要将这些知识运用到实践中,一是当做练习,二是<span style="color: black;">发掘</span>自己的不足以便确定后面的学习方向。值得<span style="color: black;">重视</span>的一点<span style="color: black;">便是</span>CG知识是有保质期的,软件技术<span style="color: black;">始终</span>在迭代,你今天学到的知识,过几天<span style="color: black;">特别有</span>可能就被新的技术替代了,<span style="color: black;">倘若</span><span style="color: black;">咱们</span>不抓紧把他转换为作品,<span style="color: black;">那样</span>慢慢就沦为软件测试员(我<span style="color: black;">便是</span>血淋淋的反面教材:我的<span style="color: black;">非常多</span>笔记<span style="color: black;">此刻</span><span style="color: black;">已然</span><span style="color: black;">作为</span>了一张废纸。),</span><span style="color: black;"><span style="color: black;">因此呢</span><span style="color: black;">剧烈</span><span style="color: black;">意见</span><span style="color: black;">大众</span>多练习。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">技术的发展是无限的,<span style="color: black;">然则</span>艺术创作的生命是有限的。</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:自学的过程中有<span style="color: black;">无</span>哪位艺术家<span style="color: black;">或</span>艺术作品对你的启发比<span style="color: black;">很强</span>?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">我崇拜的大神太多,可能以下几位是我能<span style="color: black;">第1</span>时间就能回想起来的。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1)杨瀚(Han Yang): UE大神正好<span style="color: black;">亦</span>是<span style="color: black;">这次</span>的评委之一,他的所有作品都非常<span style="color: black;">拥有</span>电影感,是我学习的<span style="color: black;">目的</span>,每次感觉自己没啥动力的时候,就把他的作品翻出来激励一下自己。</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTRicvWI75dVibrnaXnuRxPmYYkHiaVdOWBl5zANXBsczNIbnq2IxoBHeYA/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">赛事官网评委简介▲</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2)William Faucher:一位国外UE大佬,他的经典口头禅“Happy Rendering”,<span style="color: black;">因此呢</span><span style="color: black;">重点</span>分享<span style="color: black;">有些</span>UE灯光、材质、渲染方面的知识。 </span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3)李文磊:来自Epic Games官方的美术支持,<span style="color: black;">重点</span>讲美术、灯光、渲染这块,基本上他所有的课我都看了,讲的非常透彻;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">另一</span>我<span style="color: black;">亦</span>会收集Blur Studio、DIGIC Pictures等动画<span style="color: black;">机构</span>的Game Cinematic Trailer,以及Scanline视效<span style="color: black;">机构</span>的制作解析等视频,<span style="color: black;">认识</span>一下行业的天花板到底是什么样的。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:是什么契机<span style="color: black;">促进</span>你参加<span style="color: black;">这次</span>的“创意汇聚 灵感接力”第三届瑞云3D渲染动画创作大赛?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">我<span style="color: black;">第1</span>看到这个比赛是在一个CG<span style="color: black;">关联</span>的<span style="color: black;">微X</span>群内,<span style="color: black;">而后</span>我仔细阅读了一下大赛主题和<span style="color: black;">需求</span>,<span style="color: black;">发掘</span>以下几点非常吸引我:</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1)24帧:电影标准帧率,<span style="color: black;">寓意</span>着<span style="color: black;">名人</span>动画<span style="color: black;">能够</span>得到一个电影质感的运动模糊;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2)无模板:<span style="color: black;">寓意</span>着完全自由的摄像机运镜,使创意的表达多了N种可能性;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3)灵感汇聚、创意接力(限定的“Y”主题):极其考验选手的创意,给创意型选手<span style="color: black;">供给</span>了和技术性选手比拼的机会;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">因此</span>我觉得自己应该试试,万一成功了呢!</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:<span style="color: black;">大众</span>都很好奇大佬在面对“Y”的命题时是<span style="color: black;">怎样</span>构思破题的,<span style="color: black;">能够</span>分享一下夺冠作品《Unreal2Real》的灵感<span style="color: black;">源自</span>吗?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">制作前我仔细观看了大赛的答疑视频,其中史叶老师举了一个很好的例子,于是我就<span style="color: black;">按照</span>史老师给出的思路制定了一个大体的创意框架,对应关系如下图:</span></span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaT5Jq8OCnjjMRfEgLgh81VW77hlAfKmicxJ0TcjOsd1wjniayK9QqfBGrw/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">创意流程示意图©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">《Unreal2Real》这个作品名,<span style="color: black;"><span style="color: black;">亦</span>是有自己的<span style="color: black;">有些</span>小想法在里面的。</span><span style="color: black;">倘若</span>翻译成Unreal To Real,那就<span style="color: black;">暗示</span>从虚幻穿越到真实世界,符合片子所要表达的含义。</span><span style="color: black;"><span style="color: black;">倘若</span>翻译成Unreal Too Real,那就<span style="color: black;">暗示</span>虚幻引擎渲染太真实<img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTFlQNBkgZCPnetCkUl9pjsh1AEcoHiaibrqSIcET40ZbjgMsOJ6iafnFIw/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTFlQNBkgZCPnetCkUl9pjsh1AEcoHiaibrqSIcET40ZbjgMsOJ6iafnFIw/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:<span style="color: black;">这次</span>作品<span style="color: black;">重点</span><span style="color: black;">运用</span>了<span style="color: black;">那些</span>软件,制作大概花了多<span style="color: black;">长期</span>?简单的分享一下你的工作流程吧~</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;"><span style="color: black;">全部</span>片子的制作周期:正好两个月(2023年12月23日<span style="color: black;">创立</span><span style="color: black;">第1</span>个工程文件,2024年2月24日,20:00<span style="color: black;">上下</span>提交的),用到的软件有:</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3dsMax:建模、绑定、动画、整体Layout;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Thinking Particles:特效,刚体动力学模拟;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">UnrealEngine5:材质动画、灯光、渲染;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Marvelous Designer :服装模拟;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Substance Painter:模型贴图绘制;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Resolve:视频编辑,合成;</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Vegas Pro:配乐</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">Photoshop:平面设计;</span></p><span style="color: black;">Metashape:模型扫描(但<span style="color: black;">最后</span>未<span style="color: black;">运用</span>)</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">能够</span>看到都是<span style="color: black;">有些</span>常用的软件和基本的流程<span style="color: black;">无</span><span style="color: black;">尤其</span>花哨的技术。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:聊一聊《Unreal2Real》里“小红人”“小蓝人”“小白人”的角色设计思路吧,都是从UE角色库里二创的?小白人布料解算非常写实,能分享一下制作过程吗,里面还是有不少彩蛋的?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">“小红人”“小蓝人”“小白人”都是UE里普通的<span style="color: black;">不可</span>再普通的默认角色,类似于3dsMax里的茶壶,Blender里的猴头,都是所属软件的吉祥物,<span style="color: black;">通常</span>人都不会直接<span style="color: black;">运用</span>它们,哈哈!<span style="color: black;">因此呢</span>,为了避免<span style="color: black;">名人</span>过于单调,我<span style="color: black;">按照</span><span style="color: black;">她们</span>在故事中的个性,对<span style="color: black;">她们</span>的贴图进行了重新绘制,<span style="color: black;">详细</span>如下:</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1)小红人:我给他取名为Ultra Manny(终极版Manny),将其设定为反派,<span style="color: black;">拥有</span>强大的力量,<span style="color: black;">因此呢</span>贴图以暗红色为主,对比原版改动不大,画的比较邪恶,有点像苍蝇侠….</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTnLiaVAkAOM8ziaaRk3AkWJoVdhtlF7fEd3P7nkfW101ibw7a5tLy17V2w/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTicR0P3KnJ0qmveaFz7Zr3zOMcWFCE9b1Kdj5yfAWCEB74h2PPWCDGtg/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">角色迭代©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2)小蓝人:我给他取名为Legion(拯救者),并将其设定为英雄,<span style="color: black;">拥有</span><span style="color: black;">剧烈</span>的正义感,<span style="color: black;">因此呢</span>贴图以蓝白为主,比较像位正义战士,你<span style="color: black;">能够</span>把他看作是终极版小白人;</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTqSLr6afQDx0XHPicricMZcibN09PoORFLLRsibic1fKWYqgpR4K7iaxYee7g/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTonu7F5u39aP4MKRpVAOhgbTbzfzv4vibK6IIVXR5nmLicSN9qicD1RQqA/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTOb00QfeB7As9JH9FbFBspvPAqdhe3nH0toqnh7JdUIGpeuoPvkp3Jg/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">角色迭代©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3)其它小白人:是在Legion的贴图上进行减配,只<span style="color: black;">保存</span><span style="color: black;">有些</span>法线细节,面部<span style="color: black;">亦</span><span style="color: black;">增多</span>了点不规则的粗糙度,以便在环境中能<span style="color: black;">表现</span>出<span style="color: black;">有些</span>真实的质感;</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaThyJuM9u9pRElSE9jYicY90icROlgm27PQlia3MlENR2mtx0hiaIibgkUznA/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">角色迭代©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">小白人衣服看上去写实是<span style="color: black;">由于</span><span style="color: black;">她们</span>的衣服都是<span style="color: black;">有些</span><span style="color: black;">咱们</span>平时生活中比较<span style="color: black;">平常</span>的服装,而不是那种很<span style="color: black;">繁杂</span>的科幻服装,<span style="color: black;">因此呢</span>这些服装的<span style="color: black;">基本</span>版型在MD官方商城都能找到,<span style="color: black;">而后</span>再针对小白人的模型做一下尺寸和细节上的修改,就能让能快速让小白人穿上衣服,节约<span style="color: black;">海量</span>时间。</span></p><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTF2Cu0otmwBiaVgO0ZjcOhlsyWiaicexy7AY3XiaCiaTm2VWKtf3xJ5uCFkg/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;"><img src="https://mmbiz.qpic.cn/mmbiz_png/p47soWjQ3PYAic2VuvfSy1g93T2242xaTF17ChpF08V3XPDAGXkxYS9ic8rx2eUS5t2hQQF2eZK32tEW1ddZtU1Q/640?wx_fmt=png&from=appmsg&tp=webp&wxfrom=5&wx_lazy=1&wx_co=1" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">角色迭代©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">至于模拟部分,<span style="color: black;">触及</span>面料<span style="color: black;">理学</span>属性的调节;在我制作衣服<span style="color: black;">时期</span>,2月1日MD官方正好发布了一个关于面料<span style="color: black;">理学</span>属性的讲解视频,Sherry老师讲的非常的好,<span style="color: black;">大众</span><span style="color: black;">能够</span>去<span style="color: black;">她们</span>的B站主页学习一下。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">衣服的模拟完成后,当然还少不了给它画上贴图,为了实现全ACES流程,所有的贴图都是在ACES色彩空间下制作的:</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">角色迭代©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在绘制贴图的过程中,<span style="color: black;">咱们</span>就<span style="color: black;">能够</span>将大赛<span style="color: black;">供给</span>的素材非常自然的加入到设计中,这不仅让单调的衣服看上去更美观,还在不经意间形成<span style="color: black;">有些</span>小彩蛋来吸引观众和评委的眼球!</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:《Unreal2Real》短短7秒动画,涵盖了三个<span style="color: black;">区别</span>的场景(UE、Windows世界、现实世界)三个场景都设计得让人出乎意料,能跟<span style="color: black;">大众</span>分享一下场景设计的巧思和制作花絮吗?场景里<span style="color: black;">亦</span>埋了好多彩蛋呢!</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">场景的设计<span style="color: black;">重点</span>是<span style="color: black;">按照</span>故事情节而设定的;故事<span style="color: black;">重点</span>讲的是UE5的主角Manny从UE5软件内部跳出至Windows操作系统,去抓捕正要开启传输门的Legion,此时Manny放出的触手抓住了Legion,<span style="color: black;">然则</span>他扔出的飞镖<span style="color: black;">无</span>击中Legion,且正好穿越传送门进入了小白人生活的现实世界。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">下图<span style="color: black;">能够</span><span style="color: black;">帮忙</span><span style="color: black;">大众</span>理解:</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">分镜设计©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">从下图(上帝视角)<span style="color: black;">能够</span>看出,三个场景:UE内部,Windows系统,现实世界,的布局方式,完全是为了实现大赛 “一镜到底”的<span style="color: black;">需求</span>而<span style="color: black;">安置</span>的,场景中只<span style="color: black;">运用</span>了一台摄像机,摄像机的传感器尺寸、镜头的焦段、变形镜头的变形系数、光圈的<span style="color: black;">体积</span>,都进行了互相搭配,以便得到满意的构图和景深,<span style="color: black;">另一</span>为了<span style="color: black;">保准</span>视觉上的冲击力,我<span style="color: black;">亦</span>花了很长的时间在摄像机的运镜上,尽可能地将最好的画面呈现给<span style="color: black;">大众</span>。</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">场景设计©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">场景中<span style="color: black;">触及</span>的彩蛋如下:</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1)PC桌面<span style="color: black;">隐匿</span>彩蛋:《CG人的自我修养》我故意放的文档,<span style="color: black;">增多</span>点趣味性;</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">场景彩蛋©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2)Windows系统场景<span style="color: black;">隐匿</span>彩蛋:飞镖上的Kiss My “Y”,<span style="color: black;">由于</span>Y的外型像飞镖,且预示着后面击中墙面后会<span style="color: black;">显现</span>一个Y,<span style="color: black;">因为</span>运动模糊的存在<span style="color: black;">因此</span>比较难看清;</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">场景彩蛋©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3)“现实世界”场景中的彩蛋:这个场景<span style="color: black;">源自</span>于虚幻商城,为了让观众觉得小白人在这个房间内生活过,我为房间<span style="color: black;">增多</span>了<span style="color: black;">有些</span><span style="color: black;">她们</span>生活过的痕迹,例如:墙面上的画;</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><span style="color: black;">场景彩蛋©施瑞岳</span>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:逼真的灯光<span style="color: black;">亦</span>是成功的<span style="color: black;">原因</span>之一,请问场景中灯光是<span style="color: black;">怎样</span>设置的?<span style="color: black;">怎样</span>用灯光营造氛围感?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">1)UE内部“Y”形门的灯光:我<span style="color: black;">重点</span>是想表现“门的深度”让Manny有一种从门内部跑出来的感觉,<span style="color: black;">因此</span>我将门设计成带有锥形深度,而不是几个平行的面片;</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">灯光设计©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">2)windows系统环境的灯光:我将其设置成背光较强,<span style="color: black;">而后</span><span style="color: black;">协同</span><span style="color: black;">名人</span>身上的自发光,实现数字世界内部<span style="color: black;">拥有</span>流动效果的Hi-Tech光效。</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">灯光设计©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">3)“现实世界”场景的光效:<span style="color: black;">重点</span><span style="color: black;">运用</span>方向光来模拟太阳光,在窗口<span style="color: black;">安置</span>的面光源来<span style="color: black;">弥补</span>天光的亮度;<span style="color: black;">而后</span>调节方向光的<span style="color: black;">方向</span>,让阳光洒到小白人的脸上,让<span style="color: black;">全部</span>环境变得<span style="color: black;">清闲</span>而温馨,<span style="color: black;">表现</span>小白人过着平静的生活,满足故事需要。</span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">灯光设计©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:《Unreal2Real》视觉效果瞩目,有<span style="color: black;">无</span>什么特效合成方面的经验能够分享?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">这个片子的视觉效果,除了前面的“Y”型门需要进行分层渲染(<span style="color: black;">由于</span>要扣除UE软件界面以外的区域),其它效果都是UE能直接预览的效果,详见下图:</span></span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:这个作品制作下来你最满意的是哪部分?<span style="color: black;">倘若</span>时间<span style="color: black;">准许</span>你会想要优化和<span style="color: black;">提高</span>哪里?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">我个人最<span style="color: black;">爱好</span>Manny跳出UE界面的那段,<span style="color: black;">原由</span>:它里面<span style="color: black;">触及</span>到<span style="color: black;">非常多</span>知识点,例如:“软件界面模型”之间的<span style="color: black;">恰当</span>排布,营造出空间深度;摄像机运镜时抖动的模拟,ThinkingParticles创建样条线特效,材质球掉落的动力学模拟,UE界面窗口的光效动画,Manny的角色动画,音效的<span style="color: black;">选取</span>等。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">倘若</span>还要优化的话,我<span style="color: black;">期盼</span>再加点台词配音,我觉得<span style="color: black;">这般</span>会更有利于故事的表达。</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:创作中<span style="color: black;">是不是</span>遇到了什么困难,<span style="color: black;">怎样</span><span style="color: black;">处理</span>的?你觉得7秒时间内讲好一个动画故事的诀窍是什么?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">遇到的最大问题<span style="color: black;">便是</span>对<span style="color: black;">有些</span>不常用软件模块、效果制作知识点的回忆,还好我有记笔记的习惯,<span style="color: black;">时期</span>花了点时间去复习笔记,但还是<span style="color: black;">引起</span>制作的连续性被打断。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">7秒时间内讲好一个动画故事的诀窍,</span><span style="color: black;">我个人总结为:1)创意要好,要吸引人;2)制作<span style="color: black;">办法</span>要容易实现。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:<span style="color: black;">大众</span>都对《Unreal2Real》的故事性和趣味性非常认可,<span style="color: black;">这次</span>作品之后还有计划延续故事发展及创作吗?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">有是有,<span style="color: black;">然则</span>时间、精力可能跟不上,要往后推一推。<span style="color: black;">不外</span><span style="color: black;">大众</span><span style="color: black;">能够</span>期待一下我<span style="color: black;">另一</span>制作的一部搞笑小短片,<span style="color: black;">亦</span>是用的小白人模型(跟小白人耗上了<img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">),是我过去3年里利用业余时间当作练习的作品,全片接近25分钟,故事情节和KOF有点关系,<span style="color: black;">日前</span>配乐和初版配音<span style="color: black;">已然</span>完成,<span style="color: black;">此刻</span>准备导入UE进行灯光渲染,<span style="color: black;">不外</span><span style="color: black;">根据</span>我的制作进度还得等上一年,呵呵,<span style="color: black;">昏倒</span>!</span></span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">新作品进度©施瑞岳</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:<span style="color: black;">这次</span>创作<span style="color: black;">是不是</span>用到了Renderbus瑞云渲染?有什么<span style="color: black;">制品</span>优化<span style="color: black;">意见</span>吗?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">这一点我非常遗憾,这次作品<span style="color: black;">无</span>用到瑞云渲染,<span style="color: black;"><span style="color: black;">不外</span>赛事</span>群里<span style="color: black;">亦</span>有听到其他大佬用瑞云渲染来赶赛事DDL,觉得非常方便,我<span style="color: black;">晓得</span>瑞云渲染<span style="color: black;">此刻</span><span style="color: black;">亦</span>支持UE云渲染了,以后我的25分钟小短片我想我会<span style="color: black;">运用</span>Renderbus来加快制作进度。</span></span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">点击注册瑞云渲染,准点交付动画项目▲</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:听说你有意向让自己的女儿学CG?小大佬对CG感兴趣吗?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">我女儿平时<span style="color: black;">爱好</span>做手工,我就在iPad上帮她装了一个Nomad雕刻软件,让她有空的时候玩玩;这次她<span style="color: black;">晓得</span>我<span style="color: black;">得到</span>了瑞云渲染大赛的冠军,<span style="color: black;">况且</span>在颁奖直播时,三位评委老师还让她露了一下脸,她开心了好几天!<span style="color: black;">此刻</span><span style="color: black;">已然</span><span style="color: black;">起始</span>主动<span style="color: black;">需求</span>学习了,她妈妈<span style="color: black;">亦</span>非常赞成,<span style="color: black;">因此</span>我会利用好这次瑞云给我的机会,慢慢引导她,<span style="color: black;">保护</span>好她的兴趣。</span></span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">点击查看颁奖直播回放▲</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:<span style="color: black;">近期</span>有在<span style="color: black;">科研</span>其他新的CG技术/流程吗?<span style="color: black;">近期</span><span style="color: black;">是不是</span>在筹备其他个人作品?你认为AI的兴起会给CG行业带来什么影响?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;"><span style="color: black;">因为</span><span style="color: black;">始终</span>在做自己的小短片,<span style="color: black;">近期</span>3年来几乎<span style="color: black;">无</span>接触过新的东西,<span style="color: black;">因此呢</span>我会趁UE5.4的发布,好好补习一把;</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">做为</span>一个非CG行业的<span style="color: black;">兴趣</span>者<span style="color: black;">来讲</span>,我是非常接受AI的,<span style="color: black;">由于</span>它为艺术家节省了<span style="color: black;">非常多</span>宝贵的时间,节约下来的时间<span style="color: black;">能够</span>用来多<span style="color: black;">陪同</span>家人。虽然,AI的兴起势必会淘汰<span style="color: black;">有些</span>工作岗位,但<span style="color: black;">同期</span><span style="color: black;">亦</span>会诞生新的就业岗位,<span style="color: black;">因此</span><span style="color: black;">倘若</span><span style="color: black;">咱们</span><span style="color: black;">没法</span>阻止AI的到来,那还不知早点加入它!</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;">瑞云渲染:除了CG以外,你还有什么兴趣<span style="color: black;">兴趣</span>吗?你是<span style="color: black;">怎样</span>平衡工作与生活的?</strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;"><strong style="color: blue;">施瑞岳:</strong></span><span style="color: black;">除了CG以外,我平时比较<span style="color: black;">爱好</span>听音乐,<span style="color: black;">亦</span>是张学友的歌迷,学生时代听他歌的比较多,以前做CMV中的<span style="color: black;">运用</span>的署名“Sry_Jacky”<span style="color: black;">亦</span>和他<span style="color: black;">相关</span>!</span></span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">施瑞岳收集的磁带▲</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">在平时的生活中,我<span style="color: black;">妻子</span>对我这个<span style="color: black;">兴趣</span>比较宽容,只要不影响正常生活,我基本<span style="color: black;">处在</span>散养状态!当然我<span style="color: black;">亦</span>有受不了她的时候,例如:她老<span style="color: black;">爱好</span>用领导的口气<span style="color: black;">指点</span>我做东西!“这个<span style="color: black;">地区</span>灯光要亮一点”、“这个模型最好往后放一点”,<span style="color: black;">倘若</span>反抗,那后果不堪设想。这次小白人掉裤子的片段就差点被她拿掉,<span style="color: black;">由于</span>她觉得不是很雅观,直到我把原版的小白人模型展示给她看时,她才瞬间明白……,真是好险!</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">讲了这么多,<span style="color: black;">大众</span><span style="color: black;">亦</span>看累了,我<span style="color: black;">亦</span>趁此机会祝所有热爱CG的<span style="color: black;">伴侣</span>,都能在做好CG工作的<span style="color: black;">同期</span>,照顾好自己的家人,生活、工作两不误!</span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">最后,感谢瑞云科技给<span style="color: black;">咱们</span><span style="color: black;">供给</span>了这么好的舞台 ,让<span style="color: black;">咱们</span>有了展现自己才华的机会,我<span style="color: black;">亦</span>会<span style="color: black;">爱惜</span><span style="color: black;">经过</span>这次比赛认识的各位<span style="color: black;">伴侣</span>,你们将<span style="color: black;">作为</span>我人生中美好的记忆,再次感谢你们的热情和<span style="color: black;">帮忙</span>,<span style="color: black;">咱们</span>下次比赛再见,加油!</span></span></p><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;">
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">好啦!本期<span style="color: black;">专访分享就先告一段落啦!<span style="color: black;">爱好</span>这篇专访的小伙伴不要忘了文末</span></span><span style="color: black;"><strong style="color: blue;">点赞在看分享</strong></span><span style="color: black;">三连哦,<span style="color: black;">大众</span><span style="color: black;">能够</span>期待下</span><span style="color: black;"><strong style="color: blue;">岳佬<span style="color: black;">四月中旬</span>的专场技术直播</strong></span><span style="color: black;">,感兴趣的小伙伴<span style="color: black;">能够</span>加赛事小助手<span style="color: black;">微X</span>预约直播!</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><img src="data:image/svg+xml,%3C%3Fxml version=1.0 encoding=UTF-8%3F%3E%3Csvg width=1px height=1px viewBox=0 0 1 1 version=1.1 xmlns=http://www.w3.org/2000/svg xmlns:xlink=http://www.w3.org/1999/xlink%3E%3Ctitle%3E%3C/title%3E%3Cg stroke=none stroke-width=1 fill=none fill-rule=evenodd fill-opacity=0%3E%3Cg transform=translate(-249.000000, -126.000000) fill=%23FFFFFF%3E%3Crect x=249 y=126 width=1 height=1%3E%3C/rect%3E%3C/g%3E%3C/g%3E%3C/svg%3E" style="width: 50%; margin-bottom: 20px;"></p><span style="color: black;"><strong style="color: blue;">别忘了点赞+在看哦!</strong></span>
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