3ds Max常用参数详解
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3ds Max是一款功能强大且广泛应用于三维建模、动画和渲染<span style="color: black;">行业</span>的软件。在<span style="color: black;">运用</span>3ds Max进行项目制作时,<span style="color: black;">熟练</span>并<span style="color: black;">把握</span>其常用参数是非常重要的。本文将<span style="color: black;">仔细</span>介绍<span style="color: black;">有些</span>常用的3ds Max参数及其功能。</p>
<div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-6w9my0ksvp/ca639ed02ce647be90a6dc6ffa64c76e~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727661358&x-signature=DpclSThxK0dH1NbquftX2KGCPoU%3D" style="width: 50%; margin-bottom: 20px;"></div>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">1, 水珠</span></strong></span><span style="color: black;"><span style="color: black;">反光类型――phong-高光区光滑――玻璃,塑料等</span></span><span style="color: black;"><span style="color: black;">反光强度――72</span></span><span style="color: black;"><span style="color: black;">光滑度―――48</span></span><span style="color: black;"><span style="color: black;">index of refraction――-1.33</span></span><span style="color: black;"><span style="color: black;">反射贴图――raytrace――背景颜色――墨绿色――代替环境,较快渲染――amt――60</span></span><span style="color: black;"><span style="color: black;">折射贴图――thin wall refraction――产生物体间的折射效果</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">2, 树叶</span></strong></span><span style="color: black;"><span style="color: black;">双面材质或多重子材质</span></span><span style="color: black;"><span style="color: black;">diffuse――<span style="color: black;">区别</span>的位图贴图</span></span><span style="color: black;"><span style="color: black;">bump贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">3, 海水</span></strong></span><span style="color: black;"><span style="color: black;">思路:先表现海水颜色,在表现<span style="color: black;">浪花</span>起伏,最后设置海水反射</span></span><span style="color: black;"><span style="color: black;">diffuse――swirl贴图――深蓝色和蓝黑色</span></span><span style="color: black;"><span style="color: black;">bump――noise――可调噪波尺寸来表现海浪的<span style="color: black;">体积</span></span></span><span style="color: black;"><span style="color: black;">反射贴图――raytrace</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">4, 天空背景</span></strong></span><span style="color: black;"><span style="color: black;">一个位图贴图――关键是<span style="color: black;">按照</span>场景调贴图的重复次数和偏移量</span></span><span style="color: black;"><span style="color: black;">天空模型可用半球或圆柱――法线翻转</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">5, 破裂的屋顶</span></strong></span><span style="color: black;"><span style="color: black;">blend材质――transition zone――交换区域――<span style="color: black;">经过</span>调节数值来<span style="color: black;">掌控</span>曲线的形状,当两个值接近时,贴图的黑白过渡区会产生清晰尖锐的融合边缘,反之则产生模糊的融合边缘</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">材质1―――</span></span><span style="color: black;"><span style="color: black;">diffuse――noise贴图――color1――暗褐色,color2――暗黄色size――20</span></span><span style="color: black;"><span style="color: black;">bump――noise―――――――――amount――690――<span style="color: black;">剧烈</span>凹凸</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">材质2――填充<span style="color: black;">第1</span>种的凹陷区域,还要表现裂纹效果diffuse――noise――color1:暗褐色,color2:浅褐色,size:3</span></span><span style="color: black;"><span style="color: black;">bump――marble――黑,白―――40amt</span></span><span style="color: black;"><span style="color: black;">融合设置:mix amt:70</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">6, 立柱(带竖条纹理和灰尘腐蚀效果的水泥柱)</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">compositors</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">基本材质――水泥</span></span><span style="color: black;"><span style="color: black;">diffuse――noise――color1:灰,color2:白size:8</span></span><span style="color: black;"><span style="color: black;">bump――noise――黑,白size:2。3</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">竖条纹理材质――附加材质1</span></span><span style="color: black;"><span style="color: black;">diffuse――noise――color1:暗褐色,color2:暗黄绿色</span></span><span style="color: black;"><span style="color: black;">opactiy――marble――color1:暗灰,color:浅灰――<span style="color: black;">经过</span>透明贴图来实现显露</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">竖条纹理,<span style="color: black;">同期</span>将基本材质<span style="color: black;">表示</span>出来</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">灰尘及腐蚀材质――附加材质2</span></span><span style="color: black;"><span style="color: black;">diffuse――noise――黑,灰,size:50――――表现灰尘</span></span><span style="color: black;"><span style="color: black;">bump――smoke贴图――color1:黑,白size:10―――表现腐蚀效果</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">合成参数―――</span></span><span style="color: black;"><span style="color: black;">附加材质1―――98,附加材质2―――46</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">7, 墙壁(用speckle贴图)――刻花的带青苔的墙</span></strong></span><span style="color: black;"><span style="color: black;">diffuse――specle贴图――color1――墨绿(青苔)――color2(带灰尘的墙):默认色</span></span><span style="color: black;"><span style="color: black;">color2――noise――color1:黑color2:浅褐色</span></span><span style="color: black;"><span style="color: black;">bump――花纹的bitmap贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">8, 地板(splat)布满灰尘和泥土的地板</span></strong></span><span style="color: black;"><span style="color: black;">diffuse――splat――color1――木板贴图――基本材质</span></span><span style="color: black;"><span style="color: black;">color2――noise――黑,暗绿色――泥土灰尘</span></span><span style="color: black;"><span style="color: black;">―――(再加个bump贴图将泥土部分<span style="color: black;">凸出</span>会更真实)</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">9, 蒙上灰尘的黄金浮雕</span></strong></span><span style="color: black;"><span style="color: black;">反光模式――metal,反光强度――160,光滑度――31</span></span><span style="color: black;"><span style="color: black;">diffuse――gradient ramp――暗黄――暗金――更暗黄(腐蚀变色的黄金)<span style="color: black;">亦</span>可用作石头</span></span><span style="color: black;"><span style="color: black;">bump――金像贴图</span></span><span style="color: black;"><span style="color: black;">自发光贴图――金像贴图(更好的<span style="color: black;">表现</span>金属浮雕的轮廓发光)</span></span><span style="color: black;"><span style="color: black;">―――否则加noise贴图<span style="color: black;">亦</span>可,或变blend材质加金属划痕</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">10, 彩色贴花玻璃</span></strong></span><span style="color: black;"><span style="color: black;">filter――细胞贴图</span></span><span style="color: black;"><span style="color: black;">用光线<span style="color: black;">跟踪</span>时,可产生带纹理和颜色的<span style="color: black;">暗影</span></span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">11,金属</span></strong></span><span style="color: black;"><span style="color: black;">用specular level 反光贴图方式来<span style="color: black;">掌控</span>材质的反光强度</span></span><span style="color: black;"><span style="color: black;">――――加noise贴图――<span style="color: black;">导致</span>表面被灰尘遮盖的金属效果</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">12,雪地</span></strong></span><span style="color: black;"><span style="color: black;">反光模式――translucent shader(半透明)</span></span><span style="color: black;"><span style="color: black;">ambient――兰灰 diffuse――白 translucent color――兰黑色</span></span><span style="color: black;"><span style="color: black;">用bump来制造表面的不平,小颗粒,颗粒的分布不均用mask――遮罩来实现</span></span><span style="color: black;"><span style="color: black;">bump――mask――map――细胞贴图,size:1,type:chips 白――灰――黑</span></span><span style="color: black;"><span style="color: black;">――-mask――noise</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">13,冰莲</span></strong></span><span style="color: black;"><span style="color: black;">反光类型――translucent shader</span></span><span style="color: black;"><span style="color: black;">颜色――白,translucent color:浅蓝filter color――灰</span></span><span style="color: black;"><span style="color: black;">opscity――falloff――白,深灰(透明衰减,表现半透明效果)</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">14,石头</span></strong></span><span style="color: black;"><span style="color: black;">diffuse――noise――color1:深蓝,</span></span><span style="color: black;"><span style="color: black;">color2:smoke贴图――color1:暗褐color:灰白色</span></span><span style="color: black;"><span style="color: black;">bump―――smoke――size:30(腐蚀效果)</span></span><span style="color: black;"><span style="color: black;">自发光――smoke贴图――黑,灰―――给一点发光亮度,表现水的反射光斑此处据场景<span style="color: black;">区别</span>而自定</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">15, 反射金属</span></strong></span><span style="color: black;"><span style="color: black;">metal</span></span><span style="color: black;"><span style="color: black;">diffuse――falloff贴图――灰,黑(发兰)</span></span><span style="color: black;"><span style="color: black;">reflection――一个反射的位图贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">16, 光线<span style="color: black;">跟踪</span>金属</span></strong></span><span style="color: black;"><span style="color: black;">metal</span></span><span style="color: black;"><span style="color: black;">diffuse――白,reflect―――灰(亮度越大,反射越强)</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">17, 红宝石</span></strong></span><span style="color: black;"><span style="color: black;">反光类型――半透明</span></span><span style="color: black;"><span style="color: black;">ambient――暗红 diffuse――红 translucent color――中等红</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">18, 金色合金</span></strong></span><span style="color: black;"><span style="color: black;">反光类型――strass(金属)</span></span><span style="color: black;"><span style="color: black;">颜色――falloff贴图――白――灰白(衰减不太<span style="color: black;">显著</span>)</span></span><span style="color: black;"><span style="color: black;">reflection-falloff贴图――暗金,黑――(反射颜色为金色)</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">19, 镜片</span></strong></span><span style="color: black;"><span style="color: black;">反光类型:phone</span></span><span style="color: black;"><span style="color: black;">opacity――0</span></span><span style="color: black;"><span style="color: black;">反射贴图――falloff――黑,暗红</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">20, 蓝色镜片</span></strong></span><span style="color: black;"><span style="color: black;">phone</span></span><span style="color: black;"><span style="color: black;">颜色――深蓝</span></span><span style="color: black;"><span style="color: black;">反射贴图――reflection贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">21, 腐蚀的金属</span></strong></span><span style="color: black;"><span style="color: black;">compositors合成材质</span></span><span style="color: black;"><span style="color: black;">思路:<span style="color: black;">无</span>腐蚀的金属材质,再加上附加材质来表现腐蚀,(<span style="color: black;">经过</span>透明贴图)</span></span><span style="color: black;"><span style="color: black;">基本材质:strauss,97,20</span></span><span style="color: black;"><span style="color: black;">diffuse――noise――color1:暗红,color2:浅暗红</span></span><span style="color: black;"><span style="color: black;">附加材质:strauss,87,60</span></span><span style="color: black;"><span style="color: black;">diffuse:腐蚀过的一张位图<span style="color: black;">照片</span></span></span><span style="color: black;"><span style="color: black;">opaity:splat</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">22, 腐蚀的金属</span></strong></span><span style="color: black;"><span style="color: black;"><span style="color: black;">这儿</span>是靠位图来实现腐蚀感</span></span><span style="color: black;"><span style="color: black;">metal 205,25</span></span><span style="color: black;"><span style="color: black;">diffuse――falloff――1,――带灰尘和腐蚀的金属位图</span></span><span style="color: black;"><span style="color: black;">2,――noise</span></span><span style="color: black;"><span style="color: black;">bump――复制上面的falloff贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">23, 纱帘</span></strong></span><span style="color: black;"><span style="color: black;">反光类型――oren-nayar-blinn9(布料)</span></span><span style="color: black;"><span style="color: black;">ambient――亮暗兰</span></span><span style="color: black;"><span style="color: black;">diffuse level 110(<span style="color: black;">掌控</span><span style="color: black;">重点</span>颜色的光亮值)</span></span><span style="color: black;"><span style="color: black;">roughness 100(光滑度,越大越<span style="color: black;">不但</span>滑)――最大来表现陈旧的纱</span></span><span style="color: black;"><span style="color: black;">opacity――noise</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">24,红色魔法球</span></strong></span><span style="color: black;"><span style="color: black;">反光类型raytrace</span></span><span style="color: black;"><span style="color: black;">reflect:灰</span></span><span style="color: black;"><span style="color: black;">environment――渐变贴图――红――中等暗红――暗红(模拟以增快渲染)</span></span><span style="color: black;"><span style="color: black;">noise――0。1</span></span><span style="color: black;"><span style="color: black;">raytrace controls-光线<span style="color: black;">跟踪</span><span style="color: black;">掌控</span>――取消反射计算(raytrace reflection)只求反射的颜色,关闭是求加快渲染</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">25, 车身</span></strong></span><span style="color: black;"><span style="color: black;">材质类型――shellac</span></span><span style="color: black;"><span style="color: black;">底部材质――metal――颜色:灰白</span></span><span style="color: black;"><span style="color: black;">清漆材质――材质类型-raytrace――环境-<span style="color: black;">照片</span>(假的)增快时间</span></span><span style="color: black;"><span style="color: black;">混合参数――40</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">26, 车窗</span></strong></span><span style="color: black;"><span style="color: black;">透明兼反射的材质</span></span><span style="color: black;"><span style="color: black;">raytrace材质</span></span><span style="color: black;"><span style="color: black;">reflect――灰(带反射)transparency――灰(带透明)</span></span><span style="color: black;"><span style="color: black;">环境――用<span style="color: black;">照片</span>模拟</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">27.车灯</span></strong></span><span style="color: black;"><span style="color: black;">反光类型――phong</span></span><span style="color: black;"><span style="color: black;">颜色――白</span></span><span style="color: black;"><span style="color: black;">自发光颜色―――亮点的深红</span></span><span style="color: black;"><span style="color: black;">bump――checker贴图――tiling――12,12</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">28, 车胎</span></strong></span><span style="color: black;"><span style="color: black;">反光类型――anisotropic(非圆形高光)</span></span><span style="color: black;"><span style="color: black;">bump贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">29, 月亮(可作时隐时现动画)</span></strong></span><span style="color: black;"><span style="color: black;">top-button材质</span></span><span style="color: black;"><span style="color: black;">top 材质――月光――自发光为月黄色</span></span><span style="color: black;"><span style="color: black;">button――透明度为0(可<span style="color: black;">表示</span>背景<span style="color: black;">表现</span>残月效果)</span></span><span style="color: black;"><span style="color: black;"><span style="color: black;">调节</span>边缘――blend:23――position:46</span></span><span style="color: black;"><span style="color: black;"><span style="color: black;">调节</span>这两个参数可实现动画效果</span></span><span style="color: black;"><span style="color: black;">此时月亮为上下方向的,要改为<span style="color: black;">上下</span>的应在材质里选坐标为local方式,再到场景中旋转月亮<span style="color: black;">就可</span>。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">透明物质的折射率:</span></strong></span><span style="color: black;"><span style="color: black;">真空 1.0</span></span><span style="color: black;"><span style="color: black;">空气 1.0003</span></span><span style="color: black;"><span style="color: black;">水 1.333</span></span><span style="color: black;"><span style="color: black;">玻璃 1.5到1.7</span></span><span style="color: black;"><span style="color: black;">钻石 2.419</span></span><span style="color: black;"><span style="color: black;">玻璃的反光率15% 折射率90%~100%金属<span style="color: black;">通常</span>反射率60%~70%至于地板和大理石只要有bitmap就<span style="color: black;">能够</span>了</span></span><span style="color: black;"><span style="color: black;">大理石加10%的反光 打蜡的地板有5%的反光</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">光源 K</span></strong></span></p>
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<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">烛焰 :1500</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">冷色的白荧光灯 :4500</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">家用白灯:2500-3000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">白昼的泛光灯 :4800</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">60瓦的充气钨丝灯 :2800</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">白焰碳弧灯 :5000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">100瓦的钨丝灯 :2950</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">M2B闪光信号灯:5100</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">1000瓦的钨丝灯:3000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">正午的日光 :5400</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">500瓦的投影灯 :2865</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">高强度的太阳弧光灯 :5550</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">500瓦钨丝灯 :3175</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">夏季的直射太阳光 :5800</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">3200K的泛光灯:3200</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">早上10点到下午3点的直射太阳光:6000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">琥珀闪光信号灯 :3200</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">蓝闪光信号灯 :6000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">R32反射镜泛光灯 :3200</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">白昼的荧光灯 :6500</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">锆制的浓弧光灯 :3200</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">正午晴空的太阳光 :500</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">1号,2号,4号泛光灯,反射镜泛光灯 :3400</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">阴天的光线 :6800-7000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">暖色的白荧光灯 :3500</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">高速电子闪光管 :7000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">切碎箔片,清晰闪光灯信号:3800</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">来自灰蒙天空的光线: 7500-8400</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">在水域上空的晴朗蓝天 :20000-27000</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">来自晴空蓝天的光线: 10000-20000</span></span></p>
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<div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-6w9my0ksvp/5cb0ff358bc74e18b311d1f6b72cde25~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1727661358&x-signature=r9ysemm9vsI9wbDkVKXGF%2BAsbIk%3D" style="width: 50%; margin-bottom: 20px;"></div>
<h1 style="color: black; text-align: left; margin-bottom: 10px;">在max标准材质中<span style="color: black;">重点</span>有以下几种:</h1>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Advanced Lighting Override 进阶照明材质,<span style="color: black;">重点</span>用来模拟光传时的反射及折射。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Blend 混合式,双材质于单一表面,<span style="color: black;">拥有</span>屏蔽功能。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Composite 复合式,<span style="color: black;">能够</span>用10种材质进行混合。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Double-Sided 双面,<span style="color: black;">重点</span>用于两面<span style="color: black;">区别</span>材质的对象。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Ink’n Paint 卡通,用于漫画角色。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Lightscape Mtl 光景材质,<span style="color: black;">协同</span>光传产生效果。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Matte/Shadow 底垫/<span style="color: black;">暗影</span>材质,<span style="color: black;">重点</span>制造<span style="color: black;">暗影</span>效果。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Morpher 变形,数种材质合成,<span style="color: black;">协同</span>动画做变形。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Multi/Sub-object 多重材质,一个对象<span style="color: black;">区别</span>材质,用于多面体。需要进行ID设置各个面。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Raytrace 光线<span style="color: black;">跟踪</span>,<span style="color: black;">重点</span>用来制作玻璃。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Shell Material 壳状材质,可产生特殊质感。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Shellac 虫漆片 ,复合材质效果。</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Standard 标准材质</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Top/bottom 顶部/底部各一种材质。</span></span></p>
<h1 style="color: black; text-align: left; margin-bottom: 10px;">3DMAX中调各材质的值</h1>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">白色墙面:</span></strong></span><span style="color: black;"><span style="color: black;">白色-245 反射23 高光 0.25 去掉反射[让他<span style="color: black;">仅有</span>高光<span style="color: black;">无</span>反射]</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">铝合金:</span></strong></span><span style="color: black;"><span style="color: black;">漫射 124 反射 86 高光0.7 光泽度0.75 反射细分25 BRDF[各向异性] WARD[沃德]</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">地板:</span></strong></span><span style="color: black;"><span style="color: black;">反射贴图里<span style="color: black;">安置</span>FALLOFF</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">[衰减] 在衰减类型里为Fresnel[菲湦耳]</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">上面色<span style="color: black;">暗示</span>为离相机比较近的颜色</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">亮度为20 饱和度为255 色调为151</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">下面色<span style="color: black;">暗示</span>为离相机比较远的颜色</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">亮度为60 饱和度为102 色调为150</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">Fresnel[菲湦耳]参数的折射率为1.1(最高是20值越小衰减越剧烈)</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">高光:0.45 光泽度:0.45 反射细分:10(反射不强细分<span style="color: black;">不消</span>给很高)</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">凹凸为10加上贴图,</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">布纹材质:</span></strong></span><span style="color: black;"><span style="color: black;">在漫反射贴图里加上FALLOFF[衰减] 上为贴图 在下面设材质为亮度255的色彩,色调自定,</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">在反射设置反射为16 [在选项里去掉跟踪反射][让他<span style="color: black;">仅有</span>高光<span style="color: black;">无</span>反射] 反射高光光泽度为30.5加上凹凸 ,其它不变</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">木纹材质</span></strong></span><span style="color: black;"><span style="color: black;">漫反射加入木纹贴图 ,反射贴图里<span style="color: black;">安置</span>FALLOFF[衰减] 在衰减类型里为Fresnel[菲湦耳] 上为近,亮度值为0 远处的亮度值为230 带点蓝色,衰减强度为1.6[默认]</span></span><span style="color: black;"><span style="color: black;">反射高光光泽度为0.8[高光<span style="color: black;">体积</span>] 光泽度为0.85[模糊值] 细分高点给15</span></span><span style="color: black;"><span style="color: black;">加入凹凸贴图,强度10<span style="color: black;">上下</span></span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">亮光不锈钢材质</span></strong></span><span style="color: black;"><span style="color: black;">漫反射为黑色{<span style="color: black;">加强</span>对比}</span></span><span style="color: black;"><span style="color: black;">反射为浅蓝色[亮度198 色调155 保和22]</span></span><span style="color: black;"><span style="color: black;">反射高光光泽度为0.8[高光<span style="color: black;">体积</span>]</span></span><span style="color: black;"><span style="color: black;">光泽度为0.9[模糊值]</span></span><span style="color: black;"><span style="color: black;">细分高点给15 要做拉丝效果就在凹凸内加入贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">亚光不锈钢材质</span></strong></span><span style="color: black;"><span style="color: black;">漫反射为黑色{<span style="color: black;">加强</span>对比} 反射为浅蓝色[亮度205 色调154 保和16]反射高光光泽度为0.75[高光<span style="color: black;">体积</span>] 光泽度为0.83[模糊值] 细分高点给30 要做拉丝效果就在凹凸内加入贴图,</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">皮革材质</span></strong></span><span style="color: black;"><span style="color: black;">反射贴图里<span style="color: black;">安置</span>FALLOFF[衰减] 在衰减类型里为Fresnel[菲湦耳]两个材质全加上凹凸贴图上为近,亮度值为0 强度为5 远处的亮度值为29 强度为25,衰减强度为15</span></span><span style="color: black;"><span style="color: black;">反射高光光泽度为0.67[高光<span style="color: black;">体积</span>] 光泽度为0.71[模糊值] 细分高点给20</span></span><span style="color: black;"><span style="color: black;">凹凸内加入贴图[值在35<span style="color: black;">上下</span>]</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">漆材质</span></strong></span><span style="color: black;"><span style="color: black;">反射为浅蓝色[亮度15 反射高光光泽度为0.88[高光<span style="color: black;">体积</span>] 光泽度为1[模糊值] 细分8</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">半透明材质</span></strong></span><span style="color: black;"><span style="color: black;">折射为[亮度]50 光泽度为0.8[模糊值] 细分20 钩上影响<span style="color: black;">暗影</span>。</span></span><span style="color: black;"><span style="color: black;">反射为浅蓝色[亮度]11 反射高光光泽度为0.28[高光<span style="color: black;">体积</span>] 光泽度为1[模糊值] 细分8 去掉反射[让他<span style="color: black;">仅有</span>高光<span style="color: black;">无</span>反射]</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">白塑料材质</span></strong></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><span style="color: black;">漫反射为白色 反射185 勾选菲湦耳 反射高光光泽度为0.63[高光<span style="color: black;">体积</span>] 光泽度为0.5[模糊值] 细分15 <span style="color: black;">而后</span>在BRDF[各向异性]里设,各向异性为0.4 旋转为85</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">不绣刚VR<span style="color: black;">调节</span><span style="color: black;">办法</span>:</span></strong></span><span style="color: black;"><span style="color: black;">1<span style="color: black;">调节</span>反射<span style="color: black;">加强</span></span></span><span style="color: black;"><span style="color: black;">2漫反射<span style="color: black;">调节</span>为黑色</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">砂刚<span style="color: black;">调节</span><span style="color: black;">办法</span>:</span></strong></span><span style="color: black;"><span style="color: black;">1<span style="color: black;">调节</span>反射度</span></span><span style="color: black;"><span style="color: black;">2<span style="color: black;">调节</span>光泽度</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">镜子:</span></strong></span><span style="color: black;"><span style="color: black;">1漫反射改为黑色</span></span><span style="color: black;"><span style="color: black;">2反射<span style="color: black;">加强</span>3完成</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">纸张:</span></strong></span><span style="color: black;"><span style="color: black;">表转材质就<span style="color: black;">能够</span>完成书的材质</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">有色液体饮料<span style="color: black;">调节</span><span style="color: black;">办法</span>:</span></strong></span><span style="color: black;"><span style="color: black;">1<span style="color: black;">调节</span>反射:打开非虐尔</span></span><span style="color: black;"><span style="color: black;">2折射打到最高 折射率 <span style="color: black;">调节</span>到1.33<span style="color: black;">调节</span>颜色在雾笑里<span style="color: black;">处理</span></span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">瓷器:</span></strong></span><span style="color: black;"><span style="color: black;">1漫反射<span style="color: black;">调节</span>为白色</span></span><span style="color: black;"><span style="color: black;">2反射<span style="color: black;">调节</span><span style="color: black;">必定</span>的反射百分之50就<span style="color: black;">能够</span></span></span><span style="color: black;"><span style="color: black;">3打开非虐尔 ,类型改为多面</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">置换地毯:</span></strong></span><span style="color: black;"><span style="color: black;"><span style="color: black;">调节</span>漫反射贴图 将其拖到凹凸通道 <span style="color: black;">而后</span>施加命令VR置换 <span style="color: black;">调节</span>贴图 <span style="color: black;">照片</span> 就OK</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">普通补料:</span></strong></span><span style="color: black;"><span style="color: black;">1<span style="color: black;">调节</span>O开头的渲染方式</span></span><span style="color: black;"><span style="color: black;">2漫发射里加入一张贴图</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">皮革的<span style="color: black;">调节</span><span style="color: black;">办法</span>:</span></strong></span><span style="color: black;"><span style="color: black;">1<span style="color: black;">调节</span>皮革的颜色<span style="color: black;">按照</span>需要</span></span><span style="color: black;"><span style="color: black;">2反射全44</span></span><span style="color: black;"><span style="color: black;">3光泽度 0.85 打开高光手动调节<span style="color: black;">调节</span>到比较低的值0.5 <span style="color: black;">上下</span><span style="color: black;">就可</span> 在凹凸贴图通道施加一个贴图皮纹</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">塑料材质<span style="color: black;">调节</span>:</span></strong></span><span style="color: black;"><span style="color: black;">1 <span style="color: black;">按照</span>需要更改颜色</span></span><span style="color: black;"><span style="color: black;">2 反射适当的加高一点 设置 光泽度0.85 高光值调低一点</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">玻璃制作:</span></strong></span><span style="color: black;"><span style="color: black;">1<span style="color: black;">调节</span>玻璃反射度</span></span><span style="color: black;"><span style="color: black;">2 <span style="color: black;">调节</span>折射为全透明</span></span><span style="color: black;"><span style="color: black;">3 打开非虐尔</span></span><span style="color: black;"><span style="color: black;">4 <span style="color: black;">调节</span>玻璃颜色在雾的里面<span style="color: black;">能够</span><span style="color: black;">调节</span></span></span><span style="color: black;"><span style="color: black;">5 勾选影响<span style="color: black;">暗影</span></span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;"><strong style="color: blue;"><span style="color: black;">磨砂玻璃;</span></strong></span><span style="color: black;"><span style="color: black;">1<span style="color: black;">调节</span>反射</span></span><span style="color: black;"><span style="color: black;">2.<span style="color: black;">调节</span>折射为全透明 <span style="color: black;">调节</span> 折射下的光泽度 为0.9</span></span></p>
<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">以上仅是3ds Max中部分常用参数的简要介绍,<span style="color: black;">经过</span><span style="color: black;">熟悉</span><span style="color: black;">把握</span>这些参数,<span style="color: black;">能够</span>更<span style="color: black;">有效</span>地<span style="color: black;">运用</span>3ds Max进行项目<span style="color: black;">研发</span>和制作。<span style="color: black;">期盼</span>本文能<span style="color: black;">帮忙</span>读者进一步<span style="color: black;">认识</span>和应用3ds Max的<span style="color: black;">各样</span>功能,<span style="color: black;">提高</span>工作效率和创作水平。<strong style="color: blue;"><span style="color: black;">运用</span>溜云库获取<span style="color: black;">更加多</span>优秀素材,让创作更加精彩!</strong></p>
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