ikkhksvu 发表于 2024-9-29 07:09:44

一篇文案教你学会3DMAX建模和渲染


    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3DMAX<span style="color: black;">做为</span>一款强大的三维建模和渲染软件,为设计师<span style="color: black;">供给</span>了广阔的创作空间。无论你是初学者还是有<span style="color: black;">必定</span>经验的设计者,都<span style="color: black;">能够</span><span style="color: black;">经过</span>这篇<span style="color: black;">文案</span><span style="color: black;">认识</span>3DMAX的基本建模和渲染流程,<span style="color: black;">容易</span>上手。</p>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;"><span style="color: black;">第1</span>步:<span style="color: black;">熟练</span>软件界面</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">在<span style="color: black;">起始</span>学习之前,<span style="color: black;">首要</span>要<span style="color: black;">熟练</span>3DMAX的界面布局。<span style="color: black;">认识</span>主工具栏、视图窗口、命令面板等各个部分的<span style="color: black;">功效</span>,为后续的学习打下<span style="color: black;">基本</span>。</p>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p26-sign.toutiaoimg.com/tos-cn-i-axegupay5k/34a4b19e02964f55b04b90502d66f432~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=Y0elIcP3OT%2BgLXqghJ3RnDqGISI%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/212714faf6f949e9b617f170581a9027~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=4uMhO8gcnIcE4I4mVi%2B7rlrzGGw%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <h1 style="color: black; text-align: left; margin-bottom: 10px;">第二步:基本建模技巧</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">1. 创建基本几何体:</p><span style="color: black;">经过</span>“Create”面板<span style="color: black;">选取</span><span style="color: black;">区别</span>的几何体,如盒子、球体、圆柱等。在视图窗口中点击并拖动鼠标,确定几何体的<span style="color: black;">体积</span>。<div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/7f7c79dbb5ca4296ad7cceab65f3a0a0~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=k7Fo%2FyFiByxe6ZNLj1fl8tMuTYE%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/bb6bb9ad99584110b5246096c52319aa~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=6eR9bIeFzVclbMCgYjlkyJqmz8Q%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">2. 修改对象属性:</p>利用“Modify”面板对选中的对象进行修改,如改变尺寸、旋转或移动。学会<span style="color: black;">运用</span>“Editable Poly”进行更为<span style="color: black;">繁杂</span>的编辑。<div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/5e903e1e246849a0a592c374b3dc1b51~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=%2BtJYfdx3J4chnY8GXs%2Beo1bAaLg%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">3. 利用组合和布尔运算:</p>学习<span style="color: black;">怎样</span>将<span style="color: black;">区别</span>的几何体组合在<span style="color: black;">一块</span>,创建更为<span style="color: black;">繁杂</span>的结构。<span style="color: black;">把握</span>布尔运算,实现对象的相交、相减等操作。<h1 style="color: black; text-align: left; margin-bottom: 10px;">第三步:纹理贴图和材质设置</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">1. 导入贴图:</p><span style="color: black;">认识</span><span style="color: black;">怎样</span>导入<span style="color: black;">区别</span>类型的纹理贴图,如Diffuse、Normal、Specular等。学习<span style="color: black;">调节</span>贴图的缩放、平移、旋转,使其更好地适应模型。<div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/e013a7272af740be85c6b90138a5e21c~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=gWZ%2BR8hkeHDHy3A9nGgJsr6poJE%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">2. 材质编辑器的运用:</p><span style="color: black;">把握</span>3DMAX的材质编辑器,<span style="color: black;">能够</span><span style="color: black;">调节</span>材质的颜色、光泽、反射等属性。学习<span style="color: black;">怎样</span><span style="color: black;">运用</span>UVW Mapping来精确<span style="color: black;">掌控</span>贴图在模型上的分布。<h1 style="color: black; text-align: left; margin-bottom: 10px;">第四步:光照和相机设置</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">1. 添加光源:</p><span style="color: black;">认识</span><span style="color: black;">区别</span>类型的光源,如定向光、点光源、聚光灯等。学习<span style="color: black;">调节</span>光源的强度、颜色和<span style="color: black;">暗影</span>。<div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/be3c93f0edd848758f5c478895b0b409~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=dqqcMcT7iD2Y7%2BP5BFOo9UTJmnk%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">2. 相机设置:</p>学习创建和<span style="color: black;">调节</span>相机,<span style="color: black;">把握</span><span style="color: black;">区别</span>相机视角的切换。<span style="color: black;">认识</span>景深、快门和ISO等相机参数的设置。<h1 style="color: black; text-align: left; margin-bottom: 10px;">第五步:渲染和输出</h1>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">1. 渲染设置:</p><span style="color: black;">认识</span>3DMAX的渲染设置,<span style="color: black;">包含</span>分辨率、输出格式、渲染器<span style="color: black;">选取</span>等。学会<span style="color: black;">运用</span>“Render Setup”面板<span style="color: black;">调节</span>全局渲染参数。<p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;">2. 渲染输出:</p>在“Render”菜单中<span style="color: black;">选取</span>“Render”命令,<span style="color: black;">起始</span>渲染场景。学会<span style="color: black;">保留</span>渲染图像,并<span style="color: black;">认识</span><span style="color: black;">区别</span>输出格式的<span style="color: black;">选取</span>。<div style="color: black; text-align: left; margin-bottom: 10px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-twdt4qpehh/044743719b7d45ff9d039a731b707fde~noop.image?_iz=58558&amp;from=article.pc_detail&amp;lk3s=953192f4&amp;x-expires=1727693424&amp;x-signature=sw%2BR2YFDJnNh60ya5Ol7D8xiwds%3D" style="width: 50%; margin-bottom: 20px;"></div>
    <p style="font-size: 16px; color: black; line-height: 40px; text-align: left; margin-bottom: 15px;"><span style="color: black;">经过</span>以上<span style="color: black;">过程</span>,你<span style="color: black;">能够</span>初步<span style="color: black;">把握</span>3DMAX的建模和渲染流程。在实践中<span style="color: black;">持续</span>尝试,搭建属于自己的三维世界。<span style="color: black;">期盼</span>这篇<span style="color: black;">文案</span>对你学会3DMAX建模和渲染有所<span style="color: black;">帮忙</span>!</p>




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7wu1wm0 发表于 2024-10-23 11:29:19

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1fy07h 发表于 2024-10-31 23:48:42

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7wu1wm0 发表于 2024-11-12 19:18:43

你的话深深触动了我,仿佛说出了我心里的声音。
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